Related papers: Pebble Games and Linear Equations
We study two games proposed by Erd\H{o}s, and one game by Bensmail and Mc Inerney, all sharing a common setup: two players alternately colour edges of a complete graph, or in the biased version, they colour $p$ and $q$ edges respectively on…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
Number games play a central role in alternating normal play combinatorial game theory due to their real-number-like properties (Conway 1976). Here we undertake a critical re-examination: we begin with integer and dyadic games and identify…
Hyperfiniteness or amenability of measurable equivalence relations and group actions has been studied for almost fifty years. Recently, unexpected applications of hyperfiniteness were found in computer science in the context of testability…
We investigate the power of graph isomorphism algorithms based on algebraic reasoning techniques like Gr\"obner basis computation. The idea of these algorithms is to encode two graphs into a system of equations that are satisfiable if and…
Colored lattice models can be used to describe many different types of special functions of interest in both algebraic combinatorics and representation theory, for example Schur polynomials, nonsymmetric Macdonald polynomials, and…
For sequential betting games, Kelly's theory, aimed at maximization of the logarithmic growth of one's account value, involves optimization of the so-called betting fraction $K$. In this Letter, we extend the classical formulation to allow…
We consider the following two-player game: Maxi and Mini start with the empty graph on $n$ vertices and take turns, always adding one additional edge to the graph such that the chromatic number is at most $k$, where $k \in \mathbb{N}$ is a…
We continue research into a well-studied family of problems that ask whether the vertices of a graph can be partitioned into sets $A$ and~$B$, where $A$ is an independent set and $B$ induces a graph from some specified graph class ${\cal…
The Distributional Alignment Game framework provides a powerful variational perspective on Answer-Level Fine-Tuning (ALFT). However, standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing…
Sequential equilibrium is the conventional approach for analyzing multi-stage games of incomplete information. It relies on mutual consistency of beliefs. To relax mutual consistency, I theoretically and experimentally explore the dynamic…
The dollar game is a chip-firing game introduced by Baker and Norine (2007) as a context in which to formulate and prove the Riemann-Roch theorem for graphs. A divisor on a graph is a formal integer sum of vertices. Each determines a dollar…
Kolla and Tulsiani [KT07,Kolla11} and Arora, Barak and Steurer [ABS10] introduced the technique of subspace enumeration, which gives approximation algorithms for graph problems such as unique games and small set expansion; the running time…
The Weisfeiler-Lehman graph kernels are among the most prevalent graph kernels due to their remarkable time complexity and predictive performance. Their key concept is based on an implicit comparison of neighborhood representing trees with…
We consider $m$-colorings of the edges of a complete graph, where each color class is defined semi-algebraically with bounded complexity. The case $m = 2$ was first studied by Alon et al., who applied this framework to obtain surprisingly…
A previously proposed two-step algorithm for calculating the expectation values of Chern-Simons graphs fails to determine certain crucial signs. The step which involves calculating tetrahedra by solving certain non- linear equations is…
Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble…
We study colorings of the hyperbolic plane, analogously to the Hadwiger-Nelson problem for the Euclidean plane. The idea is to color points using the minimum number of colors such that no two points at distance exactly $d$ are of the same…
An assignment of colours to the vertices of a graph is stable if any two vertices of the same colour have identically coloured neighbourhoods. The goal of colour refinement is to find a stable colouring that uses a minimum number of…
Given a graph $G$ and a real $\varepsilon>0$, an edge-coloring of $G$ is called $\varepsilon$-balanced if each color appears on at least an $\varepsilon$-fraction of the edges in $G$. A classical result of Erd\H{o}s and Szemer\'{e}di…