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Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

The voter process is a classic stochastic process that models the invasion of a mutant trait $A$ (e.g., a new opinion, belief, legend, genetic mutation, magnetic spin) in a population of agents (e.g., people, genes, particles) who share a…

Populations and Evolution · Quantitative Biology 2022-05-04 Loke Durocher , Panagiotis Karras , Andreas Pavlogiannis , Josef Tkadlec

It is well known that no reasonable voting rule is strategyproof. Moreover, the common Plurality rule is particularly prone to strategic behavior of the voters and empirical studies show that people often vote strategically in practice.…

Computer Science and Game Theory · Computer Science 2014-04-22 Reshef Meir , Omer Lev , Jeffrey S. Rosenschein

In the celebrated stable-matching problem, there are two sets of agents M and W, and the members of M only have preferences over the members of W and vice versa. It is usually assumed that each member of M and W is a single entity. However,…

Computer Science and Game Theory · Computer Science 2024-08-21 Leora Schmerler , Noam Hazon , Sarit Kraus

We propose a framework for strategic voting when a voter may lack knowledge about the preferences of other voters, or about other voters' knowledge about her own preference. In this setting we define notions of manipulation, equilibrium,…

Computer Science and Game Theory · Computer Science 2021-11-30 Zeinab Bakhtiari , Hans van Ditmarsch , Abdallah Saffidine

Voting by sequential elimination is a low-communication voting protocol: voters play in sequence and eliminate one or more of the remaining candidates, until only one remains. While the fairness and efficiency of such protocols have been…

Computer Science and Game Theory · Computer Science 2022-10-18 Ulysse Pavloff , Tristan Cazenave , Jérôme Lang

Voting is a general method for preference aggregation in multiagent settings, but seminal results have shown that all (nondictatorial) voting protocols are manipulable. One could try to avoid manipulation by using voting protocols where…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

We study the problem of coalitional manipulation---where $k$ manipulators try to manipulate an election on $m$ candidates---under general scoring rules, with a focus on the Borda protocol. We do so both in the weighted and unweighted…

Data Structures and Algorithms · Computer Science 2017-08-17 Orgad Keller , Avinatan Hassidim , Noam Hazon

In the theory of voting, the Plurality rule for preferences that come in the form of linear orders selects the alternatives most frequently appearing in the first position of those orders, while the Anti-Plurality rule selects the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ulle Endriss , Federico Fioravanti

We focus on the strategyproofness of voting systems where voters must choose a number of options among several possibilities. These systems include those that are used for Participatory Budgeting, where we organize an election to determine…

Computer Science and Game Theory · Computer Science 2022-10-07 Johanne Cohen , Daniel Cordeiro , Valentin Dardilhac , Victor Glaser

Social influence profoundly impacts individual choices and collective behaviors in politics. In this work, driven by the goal of protecting elections from improper influence, we consider the following scenario: an individual, who has vested…

Social and Information Networks · Computer Science 2025-02-05 Dragos Ristache , Fabian Spaeh , Charalampos E. Tsourakakis

Impartial selection is the selection of an individual from a group based on nominations by other members of the group, in such a way that individuals cannot influence their own chance of selection. For this problem, we give a deterministic…

Computer Science and Game Theory · Computer Science 2024-10-07 Javier Cembrano , Felix Fischer , David Hannon , Max Klimm

May's Theorem [K. O. May, Econometrica 20 (1952) 680-684] characterizes majority voting on two alternatives as the unique preferential voting method satisfying several simple axioms. Here we show that by adding some desirable axioms to…

Theoretical Economics · Economics 2025-04-29 Wesley H. Holliday , Eric Pacuit

In voting theory, bribery is a form of manipulative behavior in which an external actor (the briber) offers to pay the voters to change their votes in order to get her preferred candidate elected. We investigate a model of bribery where the…

Computer Science and Game Theory · Computer Science 2015-05-13 E. Elkind , P. Faliszewski , A. Slinko

We study the voting problem with two alternatives where voters' preferences depend on a not-directly-observable state variable. While equilibria in the one-round voting mechanisms lead to a good decision, they are usually hard to compute…

Computer Science and Game Theory · Computer Science 2025-05-16 Qishen Han , Grant Schoenebeck , Biaoshuai Tao , Lirong Xia

Policy iteration is a family of algorithms that are used to find an optimal policy for a given Markov Decision Problem (MDP). Simple Policy iteration (SPI) is a type of policy iteration where the strategy is to change the policy at exactly…

Machine Learning · Computer Science 2019-12-02 Sarthak Consul , Bhishma Dedhia , Kumar Ashutosh , Parthasarathi Khirwadkar

Let $V$ be a set of $n$ points in $\mathbb{R}^d$, called voters. A point $p\in \mathbb{R}^d$ is a plurality point for $V$ when the following holds: for every $q\in\mathbb{R}^d$ the number of voters closer to $p$ than to $q$ is at least the…

Computational Geometry · Computer Science 2020-05-19 Boris Aronov , Mark de Berg , Joachim Gudmundsson , Michael Horton

Integrity of elections is vital to democratic systems, but it is frequently threatened by malicious actors. The study of algorithmic complexity of the problem of manipulating election outcomes by changing its structural features is known as…

Computer Science and Game Theory · Computer Science 2020-07-21 Andrew Estornell , Sanmay Das , Edith Elkind , Yevgeniy Vorobeychik

Security properties are often focused on the technological side of the system. One implicitly assumes that the users will behave in the right way to preserve the property at hand. In real life, this cannot be taken for granted. In…

Multiagent Systems · Computer Science 2023-10-19 Wojciech Jamroga , Damian Kurpiewski , Vadim Malvone

A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have…

Computer Science and Game Theory · Computer Science 2024-01-23 Soroush Ebadian , Anson Kahng , Dominik Peters , Nisarg Shah