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We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

Computational Complexity · Computer Science 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

This work examines the problem to describe an efficient algorithm for obtaining $n^2 \times n^2$ Sudoku matrices. For this purpose, we define the concepts of $n\times n$ $\Pi_n$-matrix and disjoint $\Pi_n$-matrices. The article, using the…

Data Structures and Algorithms · Computer Science 2022-12-13 Krasimir Yordzhev

In this paper, we study tropical-theoretic aspects of the ``rectification algorithm'' on skew Young tableaux. It is shown that the algorithm is interpreted as a time evolution of some tropical integrable system. By using this fact, we…

Combinatorics · Mathematics 2020-02-28 Shinsuke Iwao

In this paper we propose a resolvent splitting with minimal lifting for finding a zero of the sum of $n\ge 2$ maximally monotone operators involving the composition with a linear bounded operator. The resolvent of each monotone operator,…

Optimization and Control · Mathematics 2022-07-28 Luis M. Briceño-Arias

The linear complementarity problem (LCP) provides a unified approach to many problems such as linear programs, convex quadratic programs, and bimatrix games. The general LCP is known to be NP-hard, but there are some promising results that…

Combinatorics · Mathematics 2014-07-14 Lorenz Klaus , Hiroyuki Miyata

We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…

Computer Vision and Pattern Recognition · Computer Science 2015-07-30 Shahar Z. Kovalsky , Daniel Glasner , Ronen Basri

We present in this work, if a set of well organized suboracles is available, an algorithm for multiobject search with certainty in an unsorted database of $N$ items. Depending on the number of the objects, the technique of phase tunning is…

Quantum Physics · Physics 2007-05-23 Jin-Yuan Hsieh , Che-Ming Li , Der-San Chuu

The double oracle algorithm is a popular method of solving games, because it is able to reduce computing equilibria to computing a series of best responses. However, its theoretical properties are not well understood. In this paper, we…

Computer Science and Game Theory · Computer Science 2024-05-14 Brian Hu Zhang , Tuomas Sandholm

We consider two combinatorial problems. The first we call "search with wildcards": given an unknown n-bit string x, and the ability to check whether any subset of the bits of x is equal to a provided query string, the goal is to output x.…

Quantum Physics · Physics 2014-07-16 Andris Ambainis , Ashley Montanaro

We consider linear problems in the worst case setting. That is, given a linear operator and a pool of admissible linear measurements, we want to approximate the values of the operator uniformly on a convex and balanced set by means of…

Numerical Analysis · Mathematics 2024-03-05 David Krieg , Peter Kritzer

We proposed in this paper a new method, which we named the W4 method, to solve nonlinear equation systems. It may be regarded as an extension of the Newton-Raphson~(NR) method to be used when the method fails. Indeed our method can be…

Numerical Analysis · Mathematics 2022-04-22 Hirotada Okawa , Kotaro Fujisawa , Yu Yamamoto , Nobutoshi Yasutake , Misa Ogata , Shoichi Yamada

In this paper, we define and study the new problem Simultaneous PQ-Ordering. Its input consists of a set of PQ-trees, which represent sets of circular orders of their leaves, together with a set of child-parent relations between these…

Data Structures and Algorithms · Computer Science 2011-12-02 Thomas Bläsius , Ignaz Rutter

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

Artificial Intelligence · Computer Science 2024-04-26 Sergey Pastukhov

We provide a procedure for resolving, in characteristic 0, singularities of a variety $X$ embedded in a smooth variety $Y$ by repeatedly blowing up the worst singularities, in the sense of stack-theoretic weighted blowings up. No history,…

Algebraic Geometry · Mathematics 2024-09-18 Dan Abramovich , Michael Temkin , Jarosław Włodarczyk

We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…

Computational Complexity · Computer Science 2017-01-03 Jeffrey Bosboom , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Pasin Manurangsi , Anak Yodpinyanee

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…

Combinatorics · Mathematics 2025-02-18 Robert Steele , Daniel B. Larremore

We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…

Computer Science and Game Theory · Computer Science 2013-08-09 Krishnendu Chatterjee , Yaron Velner

I propose a vertex patch smoother where local problems are solved inexactly by a nested, matrix-free p-multigrid, creating a multigrid-within-multigrid framework. A single iteration of the local solver can be evaluated with…

Numerical Analysis · Mathematics 2025-10-21 Michał Wichrowski

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

Data Structures and Algorithms · Computer Science 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

People need to internalize the skills of AI agents to improve their own capabilities. Our paper focuses on Mahjong, a multiplayer game involving imperfect information and requiring effective long-term decision-making amidst randomness and…

Artificial Intelligence · Computer Science 2026-01-21 Lingfeng Li , Yunlong Lu , Yongyi Wang , Qifan Zheng , Wenxin Li
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