Related papers: Mis\`ere-play Hackenbush Sprigs
Sprouts is a two-player topological game, invented in 1967 by Michael Paterson and John Conway. The game starts with p spots, lasts at most 3p-1 moves, and the player who makes the last move wins. In the misere version of Sprouts, on the…
We play a variation of Nim on stacks of tokens. Take your favorite increasing sequence of positive integers and color the tokens according to the following rule. Each token on a level that corresponds to a number in the sequence is colored…
Consider a pseudo-$H$-space $E$ endowed with a separately continuous biadditive associative multiplication which induces a grading on $E$ with respect to an abelian group $G$. We call such a space a graded pseudo-$H$-ring and we show that…
We find the misere monoids of normal-play canonical-form integer and non-integer numbers. These come as consequences of more general results for the universe of `dead-ending' games. Left and right `ends' have previously been defined as…
Let $k$ be a field containing an algebraically closed field of characteristic zero. If $G$ is a finite group and $D$ is a division algebra over $k$, finite dimensional over its center, we can associate to a faithful $G$-grading on $D$ a…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem played on a graph representing a network. Its edges are colored either red or blue, and the red edges have a given fixed cost, representing the…
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
This thesis will be discussing scoring play combinatorial games and looking at the general structure of these games under different operators. I will also be looking at the Sprague-Grundy values for scoring play impartial games, and…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
The class of Poset Take-Away games includes many interesting and difficult games. Playing on an $n$-dimensional positive quadrant (the origin being the bottom of the poset) gives rise to nim, wythoff's nim and chomp. These are impartial…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
Sprout is a two-player pen and paper game which starts with $n$ vertices, and the players take turns to join two pre-existing dots by a subdivided edge while keeping the graph sub-cubic planar at all times. The first player not being able…
For a graph $G$ and a positive integer $k$, the {\em graphical Stirling number} $S(G,k)$ is the number of partitions of the vertex set of $G$ into $k$ non-empty independent sets. Equivalently it is the number of proper colorings of $G$ that…
We encode arbitrary finite impartial combinatorial games in terms of lattice points in rational convex polyhedra. Encodings provided by these \emph{lattice games} can be made particularly efficient for octal games, which we generalize to…
We consider $h$-stable local optima of Ising spin glass models, defined as spin configurations such that for nearly all of the spins, flipping their values results in increasing energy by at least a given amount $h$. Spins satisfying this…
We introduce a zero-sum game problem of mean-field type as an extension of the classical zero-sum Dynkin game problem to the case where the payoff processes might depend on the value of the game and its probability law. We establish…
Chip-firing is a combinatorial game played on a graph, in which chips are placed and dispersed on the vertices until a stable configuration is achieved. We study a chip-firing variant on an infinite, rooted directed $k$-ary tree, where we…
In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…