Related papers: Mis\`ere-play Hackenbush Sprigs
Let $k$ be an algebraically closed field with characteristic zero. In this paper, we define the notion of a $q'$-Heisenberg normal element of a $\mathbb{Z}$-graded $k$-algebra. This $q'$-Heisenberg normal element gives the structure of some…
An implicit, fully characteristic, numerical scheme for solving the field equations of a cosmic string coupled to gravity is described. The inclusion of null infinity as part of the numerical grid allows us to apply suitable boundary…
Triangular billiards whose angles are rational multiples of $\pi$ are one of the simplest examples of pseudo-integrable models with intriguing classical and quantum properties. We perform an extensive numerical study of spectral statistics…
Using coalgebraic methods, we extend Conway's theory of games to possibly non-terminating, i.e. non-wellfounded games (hypergames). We take the view that a play which goes on forever is a draw, and hence rather than focussing on winning…
We introduce the game of infinite Hex, extending the familiar finite game to natural play on the infinite hexagonal lattice. Whereas the finite game is a win for the first player, we prove in contrast that infinite Hex is a draw -- both…
Let $n, k$ be positive integers. The $(k+1)$-star avoidance game on $K_n$ is played as follows. Two players take it in turn to claim a (previously unclaimed) edge of the complete graph on $n$ vertices. The first player to claim all edges of…
We prove a recent conjecture of Duch\^ene and Rigo, stating that every complementary pair of homogeneous Beatty sequences represents the solution to an \emph{invariant} impartial game. Here invariance means that each available move in a…
We define a magic square to be a square matrix whose entries are nonnegative integers and whose rows, columns, and main diagonals sum up to the same number. We prove structural results for the number of such squares as a function of the…
Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group $A$, a move consists of picking some nonzero element $a \in A$. The game then continues with the quotient group $A/ \langle…
Subtraction games is a class of combinatorial games. It was solved since the Sprague-Grundy Theory was put forward. This paper described a new algorithm for subtraction games. The new algorithm can find win or lost positions in subtraction…
A rooted tree is called a $k$-ary tree, if all non-leaf vertices have exactly $k$ children, except possibly one non-leaf vertex has at most $k-1$ children. Denote by $h(k)$ the minimum integer such that every tournament of order at least…
Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this…
This article concerns the resolution of impartial combinatorial games, and in particular games that can be split in sums of independent positions. We prove that in order to compute the outcome of a sum of independent positions, it is always…
For two graphs, $G$, and $H$, an edge-coloring of a complete graph is $(G,H)$-good if there is no monochromatic subgraph isomorphic to $G$ and no rainbow subgraph isomorphic to $H$ in this coloring. The set of number of colors used by some…
Arguably the simplest model of a cosmological singularity in string theory, the Lorentzian orbifold $\Real^{1,1}/boost$ is known to lead to severe divergences in scattering amplitudes of untwisted states, indicating a large backreaction…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
The concept of antimagic labelings of a graph is to produce distinct vertex sums by labeling edges through consecutive numbers starting from one. A long-standing conjecture is that every connected graph, except a single edge, is antimagic.…
In the nonzero-sum setting, we establish a connection between Nash equilibria in games of optimal stopping (Dynkin games) and generalised Nash equilibrium problems (GNEP). In the Dynkin game this reveals novel equilibria of threshold type…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…