Related papers: Mis\`ere-play Hackenbush Sprigs
We show that any disjunctive sum of Hackenbush Flowers $G$ has as evil twin $G^* \in {G, G+*}$ such that the outcomes of $G$ under normal and mis\`ere play are the same as the outcomes of $G^*$ under mis\`ere and normal play respectively.…
We present two rulesets, Domino Shave and Clockwise Hackenbush. The first is somehow natural and, as special cases, includes Stirling Shave and Hetyei's Bernoulli game. Clockwise Hackenbush seems artificial yet it is equivalent to Domino…
We consider Flipping Coins, a partizan version of the impartial game Turning Turtles, played on lines of coins. We show the values of this game are numbers, and these are found by first applying a reduction, then decomposing the position…
In this paper, we address a natural question at the intersection of combinatorial game theory and computational complexity: "Can a sum of simple tepid games in canonical form be intractable?" To resolve this fundamental question, we…
Hackenbush is a two player game, played on a graph with coloured edges where players take it in turns to remove edges of their own colour. It has been shown that under normal play rules Red-Blue Hackenbush (all edges are coloured either red…
Nim is a well-known combinatorial game in which two players alternately remove stones from distinct piles. A player who removes the last stone wins under the normal play rule, while a player loses under the mis\`ere play rule. In this…
We introduce and analyse an extension of the disjunctive sum operation on some classical impartial games. Whereas the disjunctive sum describes positions formed from independent subpositions, our operation combines positions that are not…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
We present a definition for the sum of a sequence of combinatorial games. This sum coincides with the classical sum in the case of a converging sequence of real numbers and with the infinitary natural sum in the case of a sequence of…
We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and…
We study the $\star$-operator (Larsson et al. 2011) of impartial vector subtraction games (Golomb 1965). Here we extend the notion to the mis\`ere-play convention, and prove convergence and other properties; notably more structure is…
We provide a winning strategy for sums of games of MARK-t, an impartial game played on the nonnegative integers where each move consists of subtraction by an integer between 1 and t-1 inclusive, or division by t, rounding down when…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
In 2010, Bre\v{s}ar, Klav\v{z}ar and Rall introduced the optimization variant of the graph domination game and the game domination number, which was proved PSPACE-hard by Bre\v{s}ar et al. in 2016. In 2024, Leo Versteegen obtained the…
We show that the edges of any graph $G$ containing two edge-disjoint spanning trees can be blue/red coloured so that the blue and red graphs are connected and the blue and red degrees at each vertex differ by at most four. This improves a…
Mis\`ere games in general have little algebraic structure, but if the games under consideration have properties then some algebraic structure re-appears. In 2023, the class of Blocking games was identified. Mis\`ere Cricket Pitch was…
We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…
Chip-firing is a combinatorial game played on a graph in which we place and disperse chips on vertices until a stable state is reached. We study a chip-firing variant played on an infinite rooted directed $k$-ary tree, where we place…
The Sprague-Grundy (SG) theory reduces the sum of impartial games to the classical game of $NIM$. We generalize the concept of sum and introduce $\cH$-combinations of impartial games for any hypergraph $\cH$. In particular, we introduce the…