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The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain…
We show how two techniques from statistical physics can be adapted to solve a variant of the notorious Unique Games problem, potentially opening new avenues towards the Unique Games Conjecture. The variant, which we call Count Unique Games,…
In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direct policy optimization against worst-case opponents. We prove…
Robust statistical inference often faces a severe computational-statistical gap when dealing with complex parameter spaces. We investigate minimax signal detection in the Gaussian sequence model under strong $\epsilon$-contamination, where…
Optimizing parameters of Two-Prover-One-Round Game (2P1R) is an important task in PCPs literature as it would imply a smaller PCP with the same or stronger soundness. While this is a basic question in PCPs community, the connection between…
We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum…
We investigate the complexity of solving stable or perturbation-resilient instances of $k$-Means and $k$-Median clustering in fixed dimension Euclidean metrics (more generally doubling metrics). The notion of stable (perturbation resilient)…
The following game is played on a weighted graph: Alice selects a matching $M$ and Bob selects a number $k$. Alice's payoff is the ratio of the weight of the $k$ heaviest edges of $M$ to the maximum weight of a matching of size at most $k$.…
In this paper, we present a randomized polynomial-time approximation algorithm for k-CSPd. In k-CSPd, we are given a set of predicates of arity k over an alphabet of size d. Our goal is to find an assignment that maximizes the number of…
This paper develops a unified framework for zero-sum games in which both the pure strategies and the payoff matrices contain complex-valued entries. By leveraging a linear isomorphism between complex and real vector spaces, we extend key…
Using the calculus of variations, we prove the following structure theorem for noise stable partitions: a partition of $n$-dimensional Euclidean space into $m$ disjoint sets of fixed Gaussian volumes that maximize their noise stability must…
We study fair allocation of profit (or cost) for three central problems from combinatorial optimization: Max-Flow, MST and $b$-matching. The essentially unequivocal choice of solution concept for this purpose would be the core, because of…
We provide a new approach for establishing hardness of approximation results, based on the theory recently introduced by the author. It allows one to directly show that approximating a problem beyond a certain threshold requires…
Building on the blueprint from Goemans and Williamson (1995) for the Max-Cut problem, we construct a polynomial-time approximation algorithm for orthogonally constrained quadratic optimization problems. First, we derive a semidefinite…
Given a metric space $(V, d)$ along with an integer $k$, the $k$-Median problem asks to open $k$ centers $C \subseteq V$ to minimize $\sum_{v \in V} d(v, C)$, where $d(v, C) := \min_{c \in C} d(v, c)$. While the best-known approximation…
Partitioning the vertices of a graph into two roughly equal parts while minimizing the number of edges crossing the cut is a fundamental problem (called Balanced Separator) that arises in many settings. For this problem, and variants such…
$k$-Coloring Reconfiguration is one of the most well-studied reconfiguration problems, which asks to transform a given proper $k$-coloring of a graph to another by repeatedly recoloring a single vertex. Its approximate version, Maxmin…
We study the three-dimensional Knapsack (3DK) problem, in which we are given a set of axis-aligned cuboids with associated profits and an axis-aligned cube knapsack. The objective is to find a non-overlapping axis-aligned packing (by…
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…
A $\mu$-constrained Boolean Max-CSP$(\psi)$ instance is a Boolean Max-CSP instance on predicate $\psi:\{0,1\}^r \to \{0,1\}$ where the objective is to find a labeling of relative weight exactly $\mu$ that maximizes the fraction of satisfied…