Related papers: Explicit Optimal Hardness via Gaussian stability r…
In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a $(1-\varepsilon)$-satisfiable instance of Unique Games with the constraint graph $G$,…
Box-simplex games are a family of bilinear minimax objectives which encapsulate graph-structured problems such as maximum flow [She17], optimal transport [JST19], and bipartite matching [AJJ+22]. We develop efficient near-linear time,…
The uniform quadratic optimizatin problem (UQ) is a nonconvex quadratic constrained quadratic programming (QCQP) sharing the same Hessian matrix. Based on the second-order cone programming (SOCP) relaxation, we establish a new sufficient…
In this article, we consider generalized Nash games where the associated constraint map is not necessarily self. The classical Nash equilibrium may not exist for such games and therefore we introduce the notion of best approximate solution…
We study the MaxCut problem for graphs $G=(V,E)$. The problem is NP-hard, there are two main approximation algorithms with theoretical guarantees: (1) the Goemans \& Williamson algorithm uses semi-definite programming to provide a…
Discrete Morse theory has emerged as a powerful tool for a wide range of problems, including the computation of (persistent) homology. In this context, discrete Morse theory is used to reduce the problem of computing a topological invariant…
Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. In this paper, we study two variants of pointwise robustness, the maximum safe radius problem, which for a…
In this paper we study the approximability of (Finite-)Valued Constraint Satisfaction Problems (VCSPs) with a fixed finite constraint language {\Gamma} consisting of finitary functions on a fixed finite domain. An instance of VCSP is given…
Connected clustering denotes a family of constrained clustering problems in which we are given a distance metric and an undirected connectivity graph $G$ that can be completely unrelated to the metric. The aim is to partition the $n$…
We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…
Motivated by the pervasiveness of strong inapproximability results for Max-CSPs, we introduce a relaxed notion of an approximate solution of a Max-CSP. In this relaxed version, loosely speaking, the algorithm is allowed to replace the…
Using the calculus of variations, we prove that a Euclidean set of fixed Gaussian measure that nearly maximizes Gaussian noise stability is close to a half space. The main result proves a modification of a conjecture of Eldan from 2013: a…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…
Given a simple connected graph $G = (V, E)$, we seek to partition the vertex set $V$ into $k$ non-empty parts such that the subgraph induced by each part is connected, and the partition is maximally balanced in the way that the maximum…
We consider the power of local algorithms for approximately solving Max $k$XOR, a generalization of two constraint satisfaction problems previously studied with classical and quantum algorithms (MaxCut and Max E3LIN2). In Max $k$XOR each…
Computing Nash equilibrium in multi-agent games is a longstanding challenge at the interface of game theory and computer science. It is well known that a general normal form game in N players and k strategies requires exponential space…
The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…
A constraint satisfaction problem (CSP) is said to be \emph{approximation resistant} if it is hard to approximate better than the trivial algorithm which picks a uniformly random assignment. Assuming the Unique Games Conjecture, we give a…
We address the problem of Gaussian Process (GP) optimization in the presence of unknown and potentially varying adversarial perturbations. Unlike traditional robust optimization approaches that focus on maximizing performance under…