Related papers: Misere Hackenbush is NP-Hard
We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum…
Snort is a two-player game played on a simple graph in which the players take turns colouring vertices in their own colour, with the restriction that two adjacent vertices cannot have opposite colours. We will show that on triangular grids…
For a graph $H$ whose edges are coloured blue or red, the $H$-semi-inducibility problem asks for the maximum, over all graphs $G$ of given order $n$, of the number of injections from the vertex set of $H$ into the vertex set of $G$ that…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
A $k$-coloring of a graph is an assignment of integers between $1$ and $k$ to vertices in the graph such that the endpoints of each edge receive different numbers. We study a local variation of the coloring problem, which imposes further…
We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…
Nim is a well-known combinatorial game in which two players alternately remove stones from distinct piles. A player who removes the last stone wins under the normal play rule, while a player loses under the mis\`ere play rule. In this…
We introduce and study the Bicolored $P_3$ Deletion problem defined as follows. The input is a graph $G=(V,E)$ where the edge set $E$ is partitioned into a set $E_r$ of red edges and a set $E_b$ of blue edges. The question is whether we can…
The problem of 2-coloring uniform hypergraphs has been extensively studied over the last few decades. An n-uniform hypergraph is not 2-colorable if its vertices can't be colored with two colors, Red and Blue, such that every hyperedge…
By now, the Maker-Breaker connectivity game on a complete graph $K_n$ or on a random graph $G\sim G_{n,p}$ is well studied. Recently, London and Pluh\'ar suggested a variant in which Maker always needs to choose her edges in such a way that…
Given two graphs $G$ and $H$, a size Ramsey game is played on the edge set of $K_\mathbb{N}$. In every round, Builder selects an edge and Painter colours it red or blue. Builder's goal is to force Painter to create a red copy of $G$ or a…
Two new versions of the so-called Maker-Breaker Positional Games are defined by J\'ozsef Beck in [{\em Combinatorica} {\bf 22}(2) (2002) 169--216]. He defines two players, Picker and Chooser. In each round, Picker takes a pair of elements…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
For two graphs $B$ and $H$ the strong Ramsey game $\mathcal{R}(B,H)$ on the board $B$ and with target $H$ is played as follows. Two players alternately claim edges of $B$. The first player to build a copy of $H$ wins. If none of the players…
We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…
In the classical Binary Networked Public Goods (BNPG) game, a player can either invest in a public project or decide not to invest. Based on the decisions of all the players, each player receives a reward as per his/her utility function.…
We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…