English
Related papers

Related papers: U-Note: Capture the Class and Access it Everywhere

200 papers

One of the most applied learning in virtual spaces is using E-Learning systems. Some E-Learning methodologies has been introduced, but the main subject is the most positive feedback from E-Learning systems. In this paper, we introduce a new…

Computers and Society · Computer Science 2010-03-17 Amin Daneshmand Malayeri , Jalal Abdollahi

Feedback has a powerful influence on learning, but it is also expensive to provide. In large classes, it may even be impossible for instructors to provide individualized feedback. Peer assessment has received attention lately as a way of…

Applications · Statistics 2014-10-16 Dennis L. Sun , Naftali Harris , Guenther Walther , Michael Baiocchi

Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…

Teaching and learning physical skills often require one-on-one interaction, making it difficult to scale up, as there are not enough human teachers. Robots offer an attractive alternative. This paper presents TeachingBot, an adaptive…

Robotics · Computer Science 2025-07-08 Zhimin Hou , Cunjun Yu , David Hsu , Haoyong Yu

The use of electronic textbooks (e-book) has been heavily studied over the years due to their flexibility, accessibility, interactivity and extensibility. Yet current shortcomings of e-book, which is often just a digitized version of the…

Digital Libraries · Computer Science 2018-01-23 Noel Nuo Wi Tay , Sheng-Chi Yang , Chang-Shing Lee , Naoyuki Kubota

Personalization and active learning are key aspects to successful learning. These aspects are important to address in intelligent educational applications, as they help systems to adapt and close the gap between students with varying…

Many Physics Education Researchers have discussed the positive correlation between students' incoming mathematics skills and performance in their physics classes. Thus, in order to strengthen their performance gains in their physics…

Physics Education · Physics 2018-09-27 Colleen Lanz Countryman , Hong Wang

With the ever-growing presence of deep artificial neural networks in every facet of modern life, a growing body of researchers in educational data science -- a field consisting of various interrelated research communities -- have turned…

Computers and Society · Computer Science 2024-05-01 Juan D. Pinto , Luc Paquette

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

Here I share a few notes I used in various course lectures, talks, etc. Some may be just calculations that in the textbooks are more complicated, scattered, or less specific; others may be simple observations I found useful or curious.

Discrete Mathematics · Computer Science 2025-06-17 Leonid A. Levin

Flipped classrooms promote active learning by having students engage with materials independently before class, allowing in-class time for collaborative problem-solving. During this pre-class phase, asynchronous online discussions help…

Human-Computer Interaction · Computer Science 2025-09-03 Weirui Peng , Yinuo Yang , Zheng Zhang , Toby Jia-Jun Li

Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…

Computers and Society · Computer Science 2015-07-07 Juho Kim , Elena L. Glassman , Andrés Monroy-Hernández , Meredith Ringel Morris

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

The growing use of technology in K--8 classrooms highlights a parallel need for formal learning opportunities aimed at helping children use technology safely and protect their personal information. Even the youngest students are now using…

Human-Computer Interaction · Computer Science 2025-03-13 Lan Gao , Elana B Blinder , Abigail Barnes , Kevin Song , Tamara Clegg , Jessica Vitak , Marshini Chetty

Engaging messages delivered by teachers are a key aspect of the classroom discourse that influences student outcomes. However, improving this communication is challenging due to difficulties in obtaining observations. This study presents a…

Computation and Language · Computer Science 2024-12-17 Samuel Falcon , Carmen Alvarez-Alvarez , Jaime Leon

This paper presents a two-year research project focused on developing AI-driven measures to analyze classroom dynamics, with particular emphasis on teacher actions captured through multimodal sensor data. We applied real-time data from…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Andreea I. Niculescu , Jochen Ehnes , Chen Yi , Du Jiawei , Tay Chiat Pin , Joey Tianyi Zhou , Vigneshwaran Subbaraju , Teh Kah Kuan , Tran Huy Dat , John Komar , Gi Soong Chee , Kenneth Kwok

In experimental physics, lab notebooks play an essential role in the research process. For all of the ubiquity of lab notebooks, little formal attention has been paid to addressing what is considered `best practice' for scientific…

Physics Education · Physics 2016-12-21 Jacob T. Stanley , H. J. Lewandowski

Effective learning strategies based on principles like personalization, retrieval practice, and spaced repetition are often challenging to implement due to practical constraints. Here we explore the integration of AI tutors to complement…

Computers and Society · Computer Science 2023-09-26 Ambroise Baillifard , Maxime Gabella , Pamela Banta Lavenex , Corinna S. Martarelli

TalkMoves is an innovative application designed to support K-12 mathematics teachers to reflect on, and continuously improve their instructional practices. This application combines state-of-the-art natural language processing capabilities…

Computers and Society · Computer Science 2021-05-18 Abhijit Suresh , Jennifer Jacobs , Vivian Lai , Chenhao Tan , Wayne Ward , James H. Martin , Tamara Sumner