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Block-Based Programming (BBP) platforms, such as Snap!, have become increasingly prominent in K-12 computer science education due to their ability to simplify programming concepts and foster computational thinking from an early age. While…

Computers and Society · Computer Science 2025-12-19 Bahare Riahi , Xiaoyi Tian , Ally Limke , Viktoriia Storozhevykh , Veronica Catete , Tiffany Barnes , Nicholas Lytle , Khushbu Singh

InkSurvey is free, web-based software designed to facilitate the collection of real-time formative assessment. Using this tool, the instructor can embed formative assessment in the instruction process by posing an open-format question.…

Our work aims to study tools offered to students and tutors involved in face-to-face or blended project- based learning activities. Project-based learning is often applied in the case of complex learning (i.e. which aims at making learners…

Computers and Society · Computer Science 2016-11-27 Christine Michel , Elise Lavoué

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

Educational e-book platforms provide valuable information to teachers and researchers through two main sources: reading activity data and reading content data. While reading activity data is commonly used to analyze learning strategies and…

Computers and Society · Computer Science 2025-05-14 Erwin Daniel López Zapata , Cheng Tang , Valdemar Švábenský , Fumiya Okubo , Atsushi Shimada

Despite a significant improvement in the educational aids in terms of effective teaching-learning process, most of the educational content available to the students is less than optimal in the context of being up-to-date, exhaustive and…

Computers and Society · Computer Science 2015-08-12 Anamika Chhabra , S. R. S. Iyengar , Poonam Saini , Rajesh Shreedhar Bhat

Git and GitHub are common tools for keeping track of multiple versions of data analytic content, which allow for more than one person to simultaneously work on a project. GitHub Classroom aims to provide a way for students to work on and…

Other Statistics · Statistics 2018-11-08 Jacob Fiksel , Johanna S. Hardin , Leah R. Jager , Margaret A. Taub

Open Science, Reproducible Research, Findable, Accessible, Interoperable and Reusable (FAIR) data principles are long term goals for scientific dissemination. However, the implementation of these principles calls for a reinspection of our…

Digital Libraries · Computer Science 2021-03-11 Cristel Chandre , Jonathan Dubois

Computational notebooks, tools that facilitate storytelling through exploration, data analysis, and information visualization, have become the widely accepted standard in the data science community. These notebooks have been widely adopted…

Human-Computer Interaction · Computer Science 2023-08-08 Venkatesh Potluri , Sudheesh Singanamalla , Nussara Tieanklin , Jennifer Mankoff

How can we better organize code in computational notebooks? Notebooks have become a popular tool among data scientists, as they seamlessly weave text and code together, supporting users to rapidly iterate and document code experiments.…

Human-Computer Interaction · Computer Science 2022-02-23 Zijie J. Wang , Katie Dai , W. Keith Edwards

Exploratory learning environments (ELEs), such as simulation-based platforms and open-ended science curricula, promote hands-on exploration and problem-solving but make it difficult for teachers to gain timely insights into students'…

Computers and Society · Computer Science 2025-09-16 Namrata Srivastava , Shruti Jain , Clayton Cohn , Naveeduddin Mohammed , Umesh Timalsina , Gautam Biswas

YouTube (http://www.youtube.com) is an online, public-access video-sharing site that allows users to post short streaming-video submissions for open viewing. Along with Google, MySpace, Facebook, etc. it is one of the great success stories…

Physics Education · Physics 2008-08-27 A. P. Micolich

Learning analytics research increasingly studies classroom learning with AI-based systems through rich contextual data from outside these systems, especially student-teacher interactions. One key challenge in leveraging such data is…

Computers and Society · Computer Science 2023-12-19 Conrad Borchers , Yeyu Wang , Shamya Karumbaiah , Muhammad Ashiq , David Williamson Shaffer , Vincent Aleven

The call for using real data in the classroom has long meant using datasets which are culled, cleaned, and wrangled prior to any student working with the observations. However, an important part of teaching statistics should include…

Other Statistics · Statistics 2018-01-08 Johanna Hardin

With the advent of research-grade robotic telescopes (and professional archives) coupled with the wide availability of the Internet in schools, getting high-quality data in the classroom has become much easier than ever before. Robotic…

Physics Education · Physics 2018-04-25 L. M. Rebull

The Lecture-Tutorials for Introductory Astronomy have been designed to help introductory astronomy instructors actively engage their students in developing their conceptual understandings and reasoning abilities across a wide range of…

Physics Education · Physics 2018-06-04 Colin S. Wallace , Edward E. Prather

In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture-based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich…

Human-Computer Interaction · Computer Science 2021-10-06 Jiangtao Gong , Teng Han , Siling Guo , Jiannan Li , Siyu Zha , Liuxin Zhang , Feng Tian , Qianying Wang , Yong Rui

Generative AI tools are increasingly used for coursework help, shifting much of students' help-seeking and reasoning into student-AI chats that are largely invisible to instructors. This loss of visibility can weaken instructors' ability to…

Human-Computer Interaction · Computer Science 2026-03-25 Boxuan Ma , Baofeng Ren , Huiyong Li , Gen Li , Li Chen , Atsushi Shimada , Shin'Ichi Konomi

Multimedia engages an audience through a combination of text, audio, still images, animation, video, or interactivity-based content formats. Along this vein, free platforms have been seen to allow budding enthusiasts to create multimedia…

Physics Education · Physics 2015-02-05 Kah Hean Chua , Ming Yeo Oh , Loo Kang Wee , Ching Tan

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh
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