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Deep generative models have various content creation applications such as graphic design, e-commerce, and virtual Try-on. However, current works mainly focus on synthesizing realistic visual outputs, often ignoring other sensory modalities,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Ruihan Gao , Wenzhen Yuan , Jun-Yan Zhu

With the rapid development of the internet and the explosion of information, providing users with accurate personalized recommendations has become an important research topic. This paper designs and analyzes a personalized recommendation…

Information Retrieval · Computer Science 2024-10-15 Chunyan Mao , Shuaishuai Huang , Mingxiu Sui , Haowei Yang , Xueshe Wang

Product designers often begin their design process with handcrafted personas. While personas are intended to ground design decisions in consumer preferences, they often fall short in practice by remaining abstract, expensive to produce, and…

Human-Computer Interaction · Computer Science 2026-02-09 Taewook Kim , Matthew K. Hong , Yan-Ying Chen , Jonathan Q. Li , Monica P Van , Shabnam Hakimi , Matthew Kay , Matthew Klenk

The system of Virtual Try-ON (VTON) allows a user to try a product virtually. In general, a VTON system takes a clothing source and a person's image to predict the try-on output of the person in the given clothing. Although existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Debapriya Roy , Sanchayan Santra , Diganta Mukherjee , Bhabatosh Chanda

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Digital life, a form of life generated by computer programs or artificial intelligence systems, it possesses self-awareness, thinking abilities, emotions, and subjective consciousness. Achieving it involves complex neural networks,…

Human-Computer Interaction · Computer Science 2023-10-24 Qikang Zhang

The conventional image-based virtual try-on method cannot generate fitting images that correspond to the clothing size because the system cannot accurately reflect the body information of a person. In this study, an image-based virtual…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Minoru Kuribayashi , Koki Nakai , Nobuo Funabiki

Text-to-image models such as stable diffusion have opened a plethora of opportunities for generating art. Recent literature has surveyed the use of text-to-image models for enhancing the work of many creative artists. Many e-commerce…

Human-Computer Interaction · Computer Science 2024-03-12 Shanu Vashishtha , Abhinav Prakash , Lalitesh Morishetti , Kaushiki Nag , Yokila Arora , Sushant Kumar , Kannan Achan

The science of Human-Computer Interaction (HCI) is populated by isolated empirical findings, often tied to specific technologies, designs, and tasks. This situation probably lies in observing the wrong object of study, that is to say,…

Human-Computer Interaction · Computer Science 2025-10-08 Guillaume Rivière

Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…

Software Engineering · Computer Science 2023-11-30 Martin Stancek , Ivan Polasek , Tibor Zalabai , Juraj Vincur , Rodi Jolak , Michel Chaudron

Prompting and steering techniques are well established in general-purpose generative AI, yet assistive visual question answering (VQA) tools for blind users still follow rigid interaction patterns with limited opportunities for…

Human-Computer Interaction · Computer Science 2026-02-20 Farnaz Zamiri Zeraati , Yang Trista Cao , Yuehan Qiao , Hal Daumé , Hernisa Kacorri

Sensor-based interactive systems -- e.g., "smart" speakers, webcams, and RFID tags -- allow us to embed computational functionality into physical environments. They also expose users to real and perceived privacy risks: users know that…

Human-Computer Interaction · Computer Science 2026-04-02 Youngwook Do , Yuxi Wu , Gregory D. Abowd , Sauvik Das

Physical input devices serve as a tactile interface between users and computing systems. These devices are often complex assemblies that consist of both electrical and mechanical components making customization difficult and out of reach…

Human-Computer Interaction · Computer Science 2022-05-03 Ben Greenspan , Eric M. Gallo , Andreea Danielescu

As a lay user creates an art piece using an interactive generative art tool, what, if anything, do the choices they make tell us about them and their preferences? These preferences could be in the specific generative art form (e.g., color…

Artificial Intelligence · Computer Science 2020-03-04 Devi Parikh

Multimodal interaction has been increasingly considered in designing visualization authoring tools. However, multimodal interaction has a broad meaning in visualization authoring, according to our literature review. Although some previous…

Human-Computer Interaction · Computer Science 2025-09-12 Astrid van den Brandt , Sehi L'Yi , Huyen N. Nguyen , Anna Vilanova , Nils Gehlenborg

Despite AI advancements, individuals without software or hardware expertise still face barriers in designing wearable electronic devices due to the lack of code-free prototyping tools. To eliminate these barriers, we designed ProtoBot,…

Human-Computer Interaction · Computer Science 2024-10-14 İhsan Ozan Yıldırım , Cansu Çetin Er , Ege Keskin , Murat Kuşcu , Oğuzhan Özcan

Tour guidance in virtual museums encourages multi-modal interactions to boost user experiences, concerning engagement, immersion, and spatial awareness. Nevertheless, achieving the goal is challenging due to the complexity of comprehending…

Human-Computer Interaction · Computer Science 2024-01-24 Zhan Wang , Lin-Ping Yuan , Liangwei Wang , Bingchuan Jiang , Wei Zeng

Composite visualization represents a widely embraced design that combines multiple visual representations to create an integrated view. However, the traditional approach of creating composite visualizations in immersive environments…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Tao Lu , Shunan Guo , Xiaojuan Ma , Yalong Yang

Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…

Human-Computer Interaction · Computer Science 2024-09-04 Aron E. Owen , Jonathan C. Roberts

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li