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Tangible interactions involve multiple sensory cues, enabling the accurate perception of object properties, such as size. Research has shown, however, that if we decouple these cues (for example, by altering the visual cue), then the…

Human-Computer Interaction · Computer Science 2026-03-05 Jian Zhang , Wafa Johal , Jarrod Knibbe

Integrating different Internet of Things devices from different manufacturers to create a mashup scenario can be a tedious and error-prone task that involves studying non-standard datasheets. A Thing Description (TD) as defined by the World…

Software Engineering · Computer Science 2019-09-12 Hassib Belhaj Hassine , Ege Korkan , Sebastian Steinhorst

Visualization recommendation work has focused solely on scoring visualizations based on the underlying dataset and not the actual user and their past visualization feedback. These systems recommend the same visualizations for every user,…

Information Retrieval · Computer Science 2021-02-15 Xin Qian , Ryan A. Rossi , Fan Du , Sungchul Kim , Eunyee Koh , Sana Malik , Tak Yeon Lee , Nesreen K. Ahmed

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) designs for VR…

Human-Computer Interaction · Computer Science 2021-02-26 Xiang Li , Yuzheng Chen , Rakesh Patibanda , Florian 'Floyd' Mueller

The research area "Virtual Manufacturing (VM)'' is the use of information technology and computer simulation to model real world manufacturing processes for the purpose of analysing and understanding them. As automation technologies such as…

Robotics · Computer Science 2007-07-20 Damien Chablat , Philippe Dépincé , Eric Noël , Peer-Oliver Woelk

Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…

Human-Computer Interaction · Computer Science 2017-09-19 Michael Jones , Kevin Seppi

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or

With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…

Human-Computer Interaction · Computer Science 2020-04-28 Jan-Niklas Voigt-Antons , Tanja Kojić , Danish Ali , Sebastian Möller

In this position paper, we present a collection of four different prototyping approaches which we have developed and applied to prototype and evaluate interfaces for and interactions around autonomous physical systems. Further, we provide a…

Human-Computer Interaction · Computer Science 2024-06-18 Marius Hoggenmueller , Tram Thi Minh Tran , Luke Hespanhol , Martin Tomitsch

Teaching visualization design involve making students familiar and make them work with visualization models, framework and perspectives. Visualization research accommodates a plethora of perspectives emerging from researchers of varied…

Human-Computer Interaction · Computer Science 2021-04-13 Swaroop Panda , Shatarupa Thakurta Roy

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

In this paper, we propose a novel virtual try-on from unconstrained designs (ucVTON) task to enable photorealistic synthesis of personalized composite clothing on input human images. Unlike prior arts constrained by specific input types,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Shuliang Ning , Duomin Wang , Yipeng Qin , Zirong Jin , Baoyuan Wang , Xiaoguang Han

Many real world problems can be defined as optimisation problems in which the aim is to maximise an objective function. The quality of obtained solution is directly linked to the pertinence of the used objective function. However, designing…

Machine Learning · Computer Science 2012-04-24 Patrick Taillandier , Julien Gaffuri

The user's palm plays an important role in object detection and manipulation. The design of a robust multi-contact tactile display must consider the sensation and perception of of the stimulated area aiming to deliver the right stimuli at…

Human-Computer Interaction · Computer Science 2020-06-23 Miguel Altamirano Cabrera , Juan Heredia , Dzmitry Tsetserukou

Image-based virtual try-on is an increasingly important task for online shopping. It aims to synthesize images of a specific person wearing a specified garment. Diffusion model-based approaches have recently become popular, as they are…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Xu Yang , Changxing Ding , Zhibin Hong , Junhao Huang , Jin Tao , Xiangmin Xu

Navigation in new or unknown environments is vital, especially for visually impaired individuals. While many solutions exist, few are tailored to specific disabilities, often due to limited collaboration with handicap users in the design…

Human-Computer Interaction · Computer Science 2025-11-18 Eduardo Augusto Monteiro de Almeida , Guillaume Thomann , Angelina Dias Leão Costa

Front-end personalization has traditionally relied on static designs or rule-based adaptations, which fail to fully capture user behavior patterns. This paper presents an AI driven approach for dynamic front-end personalization, where UI…

Human-Computer Interaction · Computer Science 2026-02-04 Mona Rajhans

This paper investigates how visual texture presentation influences tactile perception when interacting with electrostatic cloth displays. We propose a visuo-haptic system that allows users to pinch and rub virtual fabrics while feeling…

Human-Computer Interaction · Computer Science 2025-11-11 Takekazu Kitagishi , Chun-Wei Ooi , Yuichi Hiroi , Jun Rekimoto