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Related papers: Graph sharing games: complexity and connectivity

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In this paper we quantize the Card Game. In the classical version of this game, one player (Alice) can always win with propability 2/3. But when the other player (Bob) is allowed to apply quantum strategy, the original unfair game turns…

Quantum Physics · Physics 2007-05-23 Jiangfeng Du , Xiaodong Xu , Hui Li , Mingjun Shi , Xianyi Zhou , Rongdian Han

The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…

Combinatorics · Mathematics 2023-06-02 Dennis Clemens , Pranshu Gupta , Yannick Mogge

Wireless secret sharing is crucial to information security in the era of Internet of Things. One method is to utilize the effect of the randomness of the wireless channel in the data link layer to generate the common secret between two…

Networking and Internet Architecture · Computer Science 2021-01-28 Lei Miao , Dingde Jiang

The containment game is a full information game for two players, initialised with a set of occupied vertices in an infinite connected graph $G$. On the $t$-th turn, the first player, called Spreader, extends the occupied set to $g(t)$…

Combinatorics · Mathematics 2025-12-30 Ohad Noy Feldheim , Itamar Israeli

In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph $G$. The aim of Resolver is to select all the vertices of some resolving set of $G$, while Spoiler aims to…

Combinatorics · Mathematics 2025-12-02 Savitha K S , Sandi Klavžar , Tijo James

An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…

Data Structures and Algorithms · Computer Science 2025-08-14 Carlo Comin , Romeo Rizzi

We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…

We study the biased $(2:b)$ Walker--Breaker games, played on the edge set of the complete graph on $n$ vertices, $K_n$. These games are a variant of the Maker--Breaker games with the restriction that Walker (playing the role of Maker) has…

Combinatorics · Mathematics 2023-06-22 Jovana Forcan , Mirjana Mikalački

A graph $G=(V,E)$ is total weight $(k,k')$-choosable if the following holds: For any list assignment $L$ which assigns to each vertex $v$ a set $L(v)$ of $k$ real numbers, and assigns to each edge $e$ a set $L(e)$ of $k'$ real numbers,…

Combinatorics · Mathematics 2022-02-22 Xuding Zhu

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…

Computer Science and Game Theory · Computer Science 2020-02-25 Naoki Matsumoto , Atsuki Nagao

This paper deals with a problem in which two players share a previously sliced pizza and try to eat as much amount of pizza as they can. It takes time to eat each piece of pizza and both players eat pizza at the same rate. One is allowed to…

History and Overview · Mathematics 2012-12-12 Keyue Gao

We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…

Discrete Mathematics · Computer Science 2018-09-19 Eric Duchêne , Valentin Gledel , Aline Parreau , Gabriel Renault

We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and…

Discrete Mathematics · Computer Science 2026-03-20 Florian Galliot , Jonas Sénizergues

A total weighting of a graph $G$ is a mapping $f$ which assigns to each element $z \in V(G) \cup E(G)$ a real number $f(z)$ as its weight. The vertex sum of $v$ with respect to $f$ is $\phi_f(v)=\sum_{e \in E(v)}f(e)+f(v)$. A total…

Combinatorics · Mathematics 2015-10-06 Tsai-Lien Wong , Xuding Zhu

In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…

Computer Science and Game Theory · Computer Science 2018-02-05 Dusko Pavlovic , Peter-Michael Seidel , Muzamil Yahia

In a Take-Away Game on hypergraphs, two players take turns to remove the vertices and the hyperedges of the hypergraphs. In each turn, a player must remove either a single vertex or a hyperedge. When a player chooses to remove one vertex,…

Combinatorics · Mathematics 2022-03-21 T. H. Molena

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…

Combinatorics · Mathematics 2024-01-17 Urban Larsson , Indrajit Saha , Makoto Yokoo

We propose the ``Competing Salesmen Problem'' (CSP), a 2-player competitive version of the classical Traveling Salesman Problem. This problem arises when considering two competing salesmen instead of just one. The concern for a shortest…

Computational Complexity · Computer Science 2007-05-23 Sandor P. Fekete , Rudolf Fleischer , Aviezri Fraenkel , Matthias Schmitt

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn