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Pushdown Vector Addition Systems with States (PVASS) consist of finitely many control states, a pushdown stack, and a set of counters that can be incremented and decremented, but not tested for zero. Whether the reachability problem is…

Formal Languages and Automata Theory · Computer Science 2023-11-01 A. R. Balasubramanian , Rupak Majumdar , Ramanathan S. Thinniyam , Georg Zetzsche

Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…

Computer Science and Game Theory · Computer Science 2020-02-12 Aditya Ahuja

In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…

Formal Languages and Automata Theory · Computer Science 2025-07-02 Guy Avni , Suman Sadhukhan

We develop a theory of combinatorial games that is appropriate for describing positions in Hex and other monotone set coloring games. We consider two natural conditions on such games: a game is monotone if all moves available to both…

Combinatorics · Mathematics 2022-07-26 Peter Selinger

We use vector bundles to study the locus of totally mixed Nash equilibria of an $n$-player game in normal form, which we call the Nash equilibrium scheme. When the payoff tensor format is balanced, we study the Nash discriminant variety,…

Computer Science and Game Theory · Computer Science 2026-01-16 Hirotachi Abo , Irem Portakal , Luca Sodomaco

Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…

Disordered Systems and Neural Networks · Physics 2009-10-31 Johannes Berg

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…

Logic in Computer Science · Computer Science 2021-02-02 Edon Kelmendi , Julia Krämer , Jan Kretinsky , Maximilian Weininger

Various social dilemma games that follow different strategy updating rules have been studied on many networks.The reported results span the entire spectrum, from significantly boosting,to marginally affecting,to seriously decreasing the…

Physics and Society · Physics 2015-06-17 Qiang Zhang , Tianxiao Qi , Keqiang Li , Zengru Di , Jinshan Wu

An accumulator is a bet that presents a rather unique payout structure, in that it combines multiple bets into a wager that can generate a total payout given by the multiplication of the individual odds of its parts. These potentially…

Artificial Intelligence · Computer Science 2020-04-21 Nassim Dehouche

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…

Computational Geometry · Computer Science 2016-01-07 Anna Lubiw , Jack Snoeyink , Hamideh Vosoughpour

We study a variant of Set Cover where each element of the universe has some demand that determines how many times the element needs to be covered. Moreover, we examine two generalizations of this problem when a set can be included multiple…

Data Structures and Algorithms · Computer Science 2021-04-21 Niclas Boehmer , Robert Bredereck , Dušan Knop , Junjie Luo

We study symmetric bimatrix games that also have the common-payoff property, i.e., the two players receive the same payoff at any outcome of the game. Due to the symmetry property, these games are guaranteed to have symmetric Nash…

Computer Science and Game Theory · Computer Science 2025-07-28 Abheek Ghosh , Alexandros Hollender

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

In this paper, some new criteria for detecting whether a finite game is potential are proposed by solving potential equations. The verification equations with the minimal number for checking a potential game are obtained for the first time.…

Computer Science and Game Theory · Computer Science 2015-04-29 Xinyun Liu , Jiandong Zhu

We consider a graph with colored edges. A trail (vertices may repeat but not edges) is called \emph{alternating} when successive edges have different colors. Given a set of vertices called \emph{terminals}, the \emph{alternating…

Combinatorics · Mathematics 2007-05-23 Amitava Bhattacharya , Uri N. Peled , Murali K. Srinivasan

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

Computer Science and Game Theory · Computer Science 2021-09-20 Tobias Winkler , Maximilian Weininger

The reachability problem in vector addition systems is a central question, not only for the static verification of these systems, but also for many inter-reducible decision problems occurring in various fields. The currently best known…

Logic in Computer Science · Computer Science 2019-08-20 Jérôme Leroux , Sylvain Schmitz

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

Computational Complexity · Computer Science 2022-07-21 Tobias Winkler , Maximilian Weininger

Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of…

Computer Science and Game Theory · Computer Science 2020-04-08 Masahiko Ueda , Toshiyuki Tanaka
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