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Related papers: Modelling Gesture Based Ubiquitous Applications

200 papers

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to…

Human-Computer Interaction · Computer Science 2023-08-14 Denise Kahl , Antonio Krüger

Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we…

Robotics · Computer Science 2007-07-25 Fouad Bennis , Damien Chablat , Philippe Dépincé

We introduce a pipeline that enhances a general-purpose Vision Language Model, GPT-4V(ision), to facilitate one-shot visual teaching for robotic manipulation. This system analyzes videos of humans performing tasks and outputs executable…

Robotics · Computer Science 2024-10-11 Naoki Wake , Atsushi Kanehira , Kazuhiro Sasabuchi , Jun Takamatsu , Katsushi Ikeuchi

This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. Specifically, techniques for tangible and surface-based…

Human-Computer Interaction · Computer Science 2021-03-11 Jens Grubert

Users may face challenges while designing graphical user interfaces, due to a lack of relevant experience and guidance. This paper aims to investigate the issues that users with no experience face during the design process, and how to…

Human-Computer Interaction · Computer Science 2020-01-17 Chunggi Lee , Sanghoon Kim , Dongyun Han , Hongjun Yang , Young-Woo Park , Bum Chul Kwon , Sungahn Ko

While training an end-to-end navigation network in the real world is usually of high cost, simulation provides a safe and cheap environment in this training stage. However, training neural network models in simulation brings up the problem…

Robotics · Computer Science 2019-11-13 Gang Chen , Hongzhe Yu , Wei Dong , Xinjun Sheng , Xiangyang Zhu , Han Ding

We describe Venture, an interactive virtual machine for probabilistic programming that aims to be sufficiently expressive, extensible, and efficient for general-purpose use. Like Church, probabilistic models and inference problems in…

Artificial Intelligence · Computer Science 2014-04-02 Vikash Mansinghka , Daniel Selsam , Yura Perov

The current software development tools show the same form of interaction as when they started back, in the mid 70's. However, since the appearance of visual languages and due to their own nature, they can be handled by tools which have…

Human-Computer Interaction · Computer Science 2012-05-04 Carlos Alberto Fernandez-y-Fernandez , Jose Angel Quintanar

Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Bo Jiang , Shaoyu Chen , Xinggang Wang , Bencheng Liao , Tianheng Cheng , Jiajie Chen , Helong Zhou , Qian Zhang , Wenyu Liu , Chang Huang

Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…

Human-Computer Interaction · Computer Science 2026-04-22 Esin Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner

Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified…

Software Engineering · Computer Science 2021-07-28 Enes Yigitbas , Simon Gorissen , Nils Weidmann , Gregor Engels

This work presents the Video Platform for PyTorch (ViP), a deep learning-based framework designed to handle and extend to any problem domain based on videos. ViP supports (1) a single unified interface applicable to all video problem…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Madan Ravi Ganesh , Eric Hofesmann , Nathan Louis , Jason Corso

Visual prompt engineering is a fundamental technology in the field of visual and image Artificial General Intelligence, serving as a key component for achieving zero-shot capabilities. As the development of large vision models progresses,…

Most visual grounding solutions primarily focus on realistic images. However, applications involving synthetic images, such as Graphical User Interfaces (GUIs), remain limited. This restricts the development of autonomous computer…

Human-Computer Interaction · Computer Science 2025-07-21 El Hassane Ettifouri , Jessica López Espejel , Laura Minkova , Tassnim Dardouri , Walid Dahhane

Prompt engineering is still the primary way for users of generative text-to-image models to manipulate generated images in a targeted way. Based on treating the model as a continuous function and by passing gradients between the image space…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Niklas Deckers , Julia Peters , Martin Potthast

Motion modeling is critical in flow-based Video Frame Interpolation (VFI). Existing paradigms either consider linear combinations of bidirectional flows or directly predict bilateral flows for given timestamps without exploring favorable…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Zujin Guo , Wei Li , Chen Change Loy

Large pre-trained vision-language models (VLMs) offer a promising approach to leveraging human language for enhancing downstream tasks. However, VLMs such as CLIP face significant limitation: its performance is highly sensitive to prompt…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Ao Li , Zongfang Liu , Xinhua Li , Jinghui Zhang , Pengwei Wang , Hu Wang

Gesture recognition is a perceptual user interface, which is based on CV technology that allows the computer to interpret human motions as commands, allowing users to communicate with a computer without the use of hands, thus making the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Rishabh Naulakha , Shubham Gaur , Dhairya Lodha , Mehek Tulsyan , Utsav Kotecha