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Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

Consider a two-person zero-sum search game between a Hider and a Searcher. The Hider chooses to hide in one of $n$ discrete locations (or "boxes") and the Searcher chooses a search sequence specifying which order to look in these boxes…

Discrete Mathematics · Computer Science 2023-06-21 Thuy Bui , Thomas Lidbetter , Kyle Y. Lin

Artificial intelligence (AI) has achieved astonishing successes in many domains, especially with the recent breakthroughs in the development of foundational large models. These large models, leveraging their extensive training data, provide…

Machine Learning · Computer Science 2026-01-27 Siyuan Mu , Sen Lin

The potential of machine learning to automate and control nonlinear, complex systems is well established. These same techniques have always presented potential for use in the investment arena, specifically for the managing of equity…

Portfolio Management · Quantitative Finance 2011-10-18 Evan Hurwitz , Tshilidzi Marwala

The celebrated Efficiency-Adjusted Deferred Acceptance mechanism (EADA) improves the efficiency of the DA algorithm via consented priority violations. Notwithstanding its many merits, we show that EADA can improve only two students when an…

Theoretical Economics · Economics 2025-10-13 Taylor Knipe , Josue Ortega

This paper presents an innovative online portfolio selection model, situated within a meta-learning framework, that leverages a mixture policies strategy. The core idea is to simulate a fund that employs multiple fund managers, each skilled…

Optimization and Control · Mathematics 2025-05-13 Jiayu Shen , Jia Liu , Zhiping Chen

The Deferred Acceptance (DA) algorithm is an elegant procedure for finding a stable matching in two-sided matching markets. It ensures that no pair of agents prefers each other to their matched partners. In this work, we initiate the study…

Computer Science and Game Theory · Computer Science 2025-06-03 Hadi Hosseini , Grzegorz Lisowski , Shraddha Pathak

The heavy-tailed mutation operator proposed in Doerr, Le, Makhmara, and Nguyen (GECCO 2017), called \emph{fast mutation} to agree with the previously used language, so far was proven to be advantageous only in mutation-based algorithms.…

Neural and Evolutionary Computing · Computer Science 2022-06-09 Denis Antipov , Maxim Buzdalov , Benjamin Doerr

In this paper, we study joint batching and (task) scheduling to maximise the throughput (i.e., the number of completed tasks) under the practical assumptions of heterogeneous task arrivals and deadlines. The design aims to optimise the…

Signal Processing · Electrical Eng. & Systems 2023-07-28 Yihan Cang , Ming Chen , Kaibin Huang

Conventions are crucial for strong performance in cooperative multi-agent games, because they allow players to coordinate on a shared strategy without explicit communication. Unfortunately, standard multi-agent reinforcement learning…

Artificial Intelligence · Computer Science 2023-10-25 Bidipta Sarkar , Andy Shih , Dorsa Sadigh

In this paper, we consider a zero-sum undiscounted stochastic game which has finite state space and finitely many pure actions. Also, we assume the transition probability of the undiscounted stochastic game is controlled by one player and…

Optimization and Control · Mathematics 2022-09-23 Purba Das , T. Parthasarathy , G Ravindran

The convergence of expectation-maximization (EM)-based algorithms typically requires continuity of the likelihood function with respect to all the unknown parameters (optimization variables). The requirement is not met when parameters…

Signal Processing · Electrical Eng. & Systems 2024-04-18 Geethu Joseph

Evolutionary algorithms (EAs) are general-purpose optimisers that come with several parameters like the sizes of parent and offspring populations or the mutation rate. It is well known that the performance of EAs may depend drastically on…

Neural and Evolutionary Computing · Computer Science 2022-10-13 Mario Alejandro Hevia Fajardo , Dirk Sudholt

We study a mixed population of adaptive agents with small and large memories, competing in a minority game. If the agents are sufficiently adaptive, we find that the average winnings per agent can exceed that obtainable in the corresponding…

Condensed Matter · Physics 2009-10-31 N. F. Johnson , P. M. Hui , D. Zheng , M. Hart

We study the population genetics of Evolution in the important special case of weak selection, in which all fitness values are assumed to be close to one another. We show that in this regime natural selection is tantamount to the…

Computer Science and Game Theory · Computer Science 2012-08-16 Erick Chastain , Adi Livnat , Christos Papadimitriou , Umesh Vazirani

We propose a new way to self-adjust the mutation rate in population-based evolutionary algorithms in discrete search spaces. Roughly speaking, it consists of creating half the offspring with a mutation rate that is twice the current…

Neural and Evolutionary Computing · Computer Science 2018-05-28 Benjamin Doerr , Christian Gießen , Carsten Witt , Jing Yang

Learning performance can show non-monotonic behavior. That is, more data does not necessarily lead to better models, even on average. We propose three algorithms that take a supervised learning model and make it perform more monotone. We…

Machine Learning · Computer Science 2019-11-26 Tom J. Viering , Alexander Mey , Marco Loog

Multi-time-scale stochastic approximation is an iterative algorithm for finding the fixed point of a set of $N$ coupled operators given their noisy samples. It has been observed that due to the coupling between the decision variables and…

Optimization and Control · Mathematics 2024-09-13 Sihan Zeng , Thinh T. Doan

Mixture-of-Experts (MoE) networks have been proposed as an efficient way to scale up model capacity and implement conditional computing. However, the study of MoE components mostly focused on the feedforward layer in Transformer…

Computation and Language · Computer Science 2022-10-12 Xiaofeng Zhang , Yikang Shen , Zeyu Huang , Jie Zhou , Wenge Rong , Zhang Xiong

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

Computer Science and Game Theory · Computer Science 2025-09-22 Matthew Maat