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Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…

Artificial Intelligence · Computer Science 2025-02-19 Shenghui Chen , Ruihan Zhao , Sandeep Chinchali , Ufuk Topcu

Online controlled experiments face growing challenges from overlapping tests on shared traffic, where interactions between concurrent experiments obscure insights into feature combinations and produce effect estimates that do not correspond…

Methodology · Statistics 2026-04-21 Reza Hosseini

A key challenge in multi-robot and multi-agent systems is generating solutions that are robust to other self-interested or even adversarial parties who actively try to prevent the agents from achieving their goals. The practicality of…

Artificial Intelligence · Computer Science 2017-10-19 Trong Nghia Hoang , Yuchen Xiao , Kavinayan Sivakumar , Christopher Amato , Jonathan How

The search ability of an Evolutionary Algorithm (EA) depends on the variation among the individuals in the population. Maintaining an optimal level of diversity in the EA population is imperative to ensure that progress of the EA search is…

Neural and Evolutionary Computing · Computer Science 2014-11-18 Maumita Bhattacharya

Despite the growing popularity of AI coding assistants, over 80% of machine learning (ML) projects fail to deliver real business value. This study creates and tests a Machine Learning Canvas, a practical framework that combines business…

Software Engineering · Computer Science 2026-01-06 Martin Prause

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Performance is one of the most important qualities of software. Several techniques have thus been proposed to improve it, such as program transformations, optimisation of software parameters, or compiler flags. Many automated software…

Software Engineering · Computer Science 2022-08-05 Aymeric Blot , Justyna Petke

We conduct an incentivized lab experiment to test participants' ability to understand the DA matching mechanism and the strategyproofness property, conveyed in different ways. We find that while many participants can (using a novel GUI)…

General Economics · Economics 2024-09-30 Yannai A. Gonczarowski , Ori Heffetz , Guy Ishai , Clayton Thomas

Reinforcement learning (RL) shows great potential in sequential decision-making. At present, mainstream RL algorithms are data-driven, which usually yield better asymptotic performance but much slower convergence compared with model-driven…

Machine Learning · Computer Science 2024-02-27 Yang Guan , Jingliang Duan , Shengbo Eben Li , Jie Li , Jianyu Chen , Bo Cheng

Imitation is widely observed in populations of decision-making agents. Using our recent convergence results for asynchronous imitation dynamics on networks, we consider how such networks can be efficiently driven to a desired equilibrium…

Computer Science and Game Theory · Computer Science 2017-04-17 James Riehl , Pouria Ramazi , Ming Cao

In this paper, a novel multiagent based state transition optimization algorithm with linear convergence rate named MASTA is constructed. It first generates an initial population randomly and uniformly. Then, it applies the basic state…

Optimization and Control · Mathematics 2021-03-08 Xiaojun Zhou

Traditional optimization methods rely on the use of single-precision floating point arithmetic, which can be costly in terms of memory size and computing power. However, mixed precision optimization techniques leverage the use of both…

Machine Learning · Computer Science 2023-09-25 Basile Lewandowski , Atli Kosson

Diffusion adaptation is a powerful strategy for distributed estimation and learning over networks. Motivated by the concept of combining adaptive filters, this work proposes a combination framework that aggregates the operation of multiple…

Signal Processing · Electrical Eng. & Systems 2020-02-11 Danqi Jin , Jie Chen , Cedric Richard , Jingdong Chen , Ali H. Sayed

Combinatorial designs provide an interesting source of optimization problems. Among them, permutation codes are particularly interesting given their applications in powerline communications, flash memories, and block ciphers. This paper…

Neural and Evolutionary Computing · Computer Science 2021-11-29 Luca Mariot , Stjepan Picek , Domagoj Jakobovic , Marko Djurasevic , Alberto Leporati

This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising…

Neural and Evolutionary Computing · Computer Science 2010-07-05 Uwe Aickelin

Due to their complex dynamics, combinatorial games are a key test case and application for algorithms that train game playing agents. Among those algorithms that train using self-play are coevolutionary algorithms (CoEAs). However, the…

Neural and Evolutionary Computing · Computer Science 2025-05-21 Alistair Benford , Per Kristian Lehre

Symmetry is an important inductive bias that can improve model robustness and generalization across many deep learning domains. In multi-agent settings, a priori known symmetries have been shown to address a fundamental coordination failure…

Multiagent Systems · Computer Science 2025-03-13 Darius Muglich , Johannes Forkel , Elise van der Pol , Jakob Foerster

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a…

Computer Science and Game Theory · Computer Science 2024-10-02 Bora Yongacoglu , Gürdal Arslan , Lacra Pavel , Serdar Yüksel

The Mixture of Experts (MoE) is a widely known neural architecture where an ensemble of specialized sub-models optimizes overall performance with a constant computational cost. However, conventional MoEs pose challenges at scale due to the…

Computation and Language · Computer Science 2023-09-12 Ted Zadouri , Ahmet Üstün , Arash Ahmadian , Beyza Ermiş , Acyr Locatelli , Sara Hooker
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