Related papers: Rationality and Escalation in Infinite Extensive G…
Given that the assumption of perfect rationality is rarely met in the real world, we explore a graded notion of rationality in socioecological systems of networked actors. We parametrize an actors' rationality via their place in a social…
Transformers have recently been shown to be capable of reliably performing logical reasoning over facts and rules expressed in natural language, but abductive reasoning - inference to the best explanation of an unexpected observation - has…
Inverse game theory is utilized to infer the cost functions of all players based on game outcomes. However, existing inverse game theory methods do not consider the learner as an active participant in the game, which could significantly…
We introduce a new paradigm for game theory -- Bayesian satisfaction. This novel approach is a synthesis of the idea of Bayesian rationality introduced by Aumann, and satisfaction games. The concept of Bayesian rationality for which, in…
In game theory and artificial intelligence, decision making models often involve maximizing expected utility, which does not respect ordinal invariance. In this paper, the author discusses the possibility of preserving ordinal invariance…
Nonmonotonic reasoning is a pattern of reasoning that allows an agent to make and retract (tentative) conclusions from inconclusive evidence. This paper gives a possible-worlds interpretation of the nonmonotonic reasoning problem based on…
The goal of computational logic is to allow us to model computation as well as to reason about it. We argue that a computational logic must be able to model interactive computation. We show that first-order logic cannot model interactive…
Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…
Emergence and causality are two fundamental concepts for understanding complex systems. They are interconnected. On one hand, emergence refers to the phenomenon where macroscopic properties cannot be solely attributed to the cause of…
Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…
Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…
We extend two kinds of causal models, structural equation models and simulation models, to infinite variable spaces. This enables a semantics for conditionals founded on a calculus of intervention, and axiomatization of causal reasoning for…
Neural rationale models are popular for interpretable predictions of NLP tasks. In these, a selector extracts segments of the input text, called rationales, and passes these segments to a classifier for prediction. Since the rationale is…
Anthropic reasoning often begins with the premise that we should expect to find ourselves typical among all intelligent observers. However, in the infinite universe predicted by inflation, there are some civilizations which have spread…
We produce an infinite family of transcendental numbers which, when raised to their own power, become rational. We extend the method, to investigate positive rational solutions to the equation $x^x = \alpha$, where $\alpha$ is a fixed…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
Evolutionary game theory has proven to be an elegant framework providing many fruitful insights in population dynamics and human behaviour. Here, we focus on the aspect of behavioural plasticity and its effect on the evolution of…
Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…
Automated predictions require explanations to be interpretable by humans. One type of explanation is a rationale, i.e., a selection of input features such as relevant text snippets from which the model computes the outcome. However, a…
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…