English

Paraconsistency of Interactive Computation

Logic in Computer Science 2007-05-23 v1

Abstract

The goal of computational logic is to allow us to model computation as well as to reason about it. We argue that a computational logic must be able to model interactive computation. We show that first-order logic cannot model interactive computation due to the incompleteness of interaction. We show that interactive computation is necessarily paraconsistent, able to model both a fact and its negation, due to the role of the world (environment) in determining the course of the computation. We conclude that paraconsistency is a necessary property for a logic that can model interactive computation.

Keywords

Cite

@article{arxiv.cs/0207074,
  title  = {Paraconsistency of Interactive Computation},
  author = {Dina Goldin and Peter Wegner},
  journal= {arXiv preprint arXiv:cs/0207074},
  year   = {2007}
}

Comments

10 pages, no figures. Originally published in proc. PCL 2002, a FLoC workshop; eds. Hendrik Decker, Dina Goldin, Jorgen Villadsen, Toshiharu Waragai (http://floc02.diku.dk/PCL/)