Discovery and Equilibrium in Games with Unawareness
Abstract
Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are "self-destroying" as a player's representation of the game may change after playing it once. We define discovery processes where at each state there is an extensive-form game with unawareness that together with the players' play determines the transition to possibly another extensive-form game with unawareness in which players are now aware of actions that they have discovered. A discovery process is rationalizable if players play extensive-form rationalizable strategies in each game with unawareness. We show that for any game with unawareness there is a rationalizable discovery process that leads to a self-confirming game that possesses a self-confirming equilibrium in extensive-form rationalizable conjectures. This notion of equilibrium can be interpreted as steady-state of both a discovery and learning process.
Keywords
Cite
@article{arxiv.2109.05145,
title = {Discovery and Equilibrium in Games with Unawareness},
author = {Burkhard Schipper},
journal= {arXiv preprint arXiv:2109.05145},
year = {2021}
}
Comments
arXiv admin note: substantial text overlap with arXiv:1707.08761