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Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…

Artificial Intelligence · Computer Science 2020-09-23 Simon Marynissen , Bart Bogaerts , Marc Denecker

In this paper, we introduce game-theoretic semantics (GTS) for Qualitative Choice Logic (QCL), which, in order to express preferences, extends classical propositional logic with an additional connective called ordered disjunction. Firstly,…

Logic in Computer Science · Computer Science 2022-09-28 Robert Freiman , Michael Bernreiter

A logic calculus is presented that is a conservative extension of linear logic. The motivation beneath this work concerns lazy evaluation, true concurrency and interferences in proof search. The calculus includes two new connectives to deal…

Logic in Computer Science · Computer Science 2007-06-25 Christophe Fouqueré

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

Curry-Howard correspondences between Linear Logic (LL) and session types provide a firm foundation for concurrent processes. As the correspondences hold for intuitionistic and classic versions of LL (ILL and CLL), we obtain two different…

Logic in Computer Science · Computer Science 2024-07-23 Juan C. Jaramillo , Dan Frumin , Jorge A. Pérez

This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…

Logic · Mathematics 2022-03-25 Norihiro Yamada

We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…

Logic in Computer Science · Computer Science 2013-11-26 Samson Abramsky , Radha Jagadeesan

Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…

Logic in Computer Science · Computer Science 2013-07-09 Martin Churchill , Jim Laird , Guy McCusker

Rules in logic programming encode information about mutual interdependencies between literals that is not captured by any of the commonly used semantics. This information becomes essential as soon as a program needs to be modified or…

Artificial Intelligence · Computer Science 2011-03-02 Martin Slota , João Leite

We investigate a family of rule-based logics. The focus is on very expressive languages. We provide a range of characterization results for the expressive powers of the logics and relate them with corresponding game systems.

Logic in Computer Science · Computer Science 2022-02-08 Antti Kuusisto

This paper shows that, even at the most basic level, the parallel, countable branching and uncountable branching recurrences of Computability Logic (see http://www.cis.upenn.edu/~giorgi/cl.html) validate different principles.

Logic in Computer Science · Computer Science 2012-01-04 Giorgi Japaridze

We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL…

Logic in Computer Science · Computer Science 2025-02-19 Yinfeng Li , Emiliano Lorini , Munyque Mittelmann

We try to clarify the relationship between interleaving concurrency and true concurrency, based on the very recent work on truly concurrent process algebra, especially, giving models of true concurrency, such as event structure, Petri net…

Logic in Computer Science · Computer Science 2023-08-25 Yong Wang

The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…

Logic in Computer Science · Computer Science 2019-02-15 Giorgi Japaridze

We are interested in identifying and enforcing the isolation requirements of a concurrent program, i.e., concurrency control that ensures that the program meets its specification. The thesis of this paper is that this can be done…

Programming Languages · Computer Science 2015-07-01 Jyotirmoy Deshmukh , G. Ramalingam , Venkatesh-Prasad Ranganath , Kapil Vaswani

Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…

Logic in Computer Science · Computer Science 2015-11-20 André Platzer

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…

Quantum Physics · Physics 2025-03-14 Theodore Andronikos

Termination is a central property in sequential programming models: a term is terminating if all its reduction sequences are finite. Termination is also important in concurrency in general, and for message-passing programs in particular. A…

Logic in Computer Science · Computer Science 2023-08-03 Joseph W. N. Paulus , Jorge A. Pérez , Daniele Nantes-Sobrinho

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto

The objective of this paper is to present general, mechanically verified, refinement rules for reasoning about recursive programs and while loops in the context of concurrency. Unlike many approaches to concurrency, we do not assume that…

Logic in Computer Science · Computer Science 2025-12-09 Ian J. Hayes , Larissa A. Meinicke , Cliff B. Jones