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Related papers: Sequentiality vs. Concurrency in Games and Logic

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Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

We develop an approach to combining contextuality with causality, which is general enough to cover causal background structure, adaptive measurement-based quantum computation, and causal networks. The key idea is to view contextuality as…

Quantum Physics · Physics 2024-03-08 Samson Abramsky , Rui Soares Barbosa , Amy Searle

It is well-known that Choice and Regularity are independent of each other but have important common consequences of logical character (reflection principles, representations of classes by sets, etc.). We explain this phenomenon by isolating…

Logic · Mathematics 2007-09-20 Denis I. Saveliev

We investigate quantitative extensions of modal logic and the modal mu-calculus, and study the question whether the tight connection between logic and games can be lifted from the qualitative logics to their quantitative counterparts. It…

Logic in Computer Science · Computer Science 2008-02-21 Diana Fischer , Erich Grädel , Lukasz Kaiser

An old dream of concurrency theory and programming language semantics has been to uncover the fundamental synchronization mechanisms which regulate situations as different as game semantics for higher-order programs, and Hoare logic for…

Logic in Computer Science · Computer Science 2020-05-12 Paul-André Melliès , Léo Stefanesco

Concurrency, the art of doing many things at the same time is slowly becoming a science. It is very difficult to master, yet it arises all over modern computing systems, both when the communication medium is shared memory and when it is by…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-17 Sergio Rajsbaum , Michel Raynal

Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…

Logic in Computer Science · Computer Science 2015-07-01 Michele Basaldella , Kazushige Terui

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

In this paper, we develop a game-theoretic account of concurrent separation logic. To every execution trace of the Code confronted to the Environment, we associate a specification game where Eve plays for the Code, and Adam for the…

Logic in Computer Science · Computer Science 2017-10-09 Paul-André Melliès , Léo Stefanesco

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…

Logic · Mathematics 2014-05-09 Jesse Alama

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky

Cirquent calculus is a proof system manipulating circuit-style constructs rather than formulas. Using it, this article constructs a sound and complete axiomatization CL16 of the propositional fragment of computability logic (the…

Logic in Computer Science · Computer Science 2017-07-18 Giorgi Japaridze

We report on the idea to use colours to distinguish syntax and semantics as an educational tool in logic classes. This distinction gives also reason to reflect on some philosophical issues concerning semantics.

History and Overview · Mathematics 2015-07-17 Reinhard Kahle , Wilfried Keller

Message passing is a key ingredient of concurrent programming. The purpose of this paper is to describe the equivalence between the proof theory, the categorical semantics, and term calculus of message passing. In order to achieve this we…

Category Theory · Mathematics 2010-03-03 J. R. B. Cockett , Craig Pastro

The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…

Programming Languages · Computer Science 2023-04-11 Glynn Winskel

Concurrent systems identify systems, either software, hardware or even biological systems, that are characterized by sets of independent actions that can be executed in any order or simultaneously. Computer scientists resort to a causal…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-03-07 Silvia Crafa , Federica Russo

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

Computer Science and Game Theory · Computer Science 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel