Related papers: A secure additive protocol for card players
The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…
Conditional disclosure of secrets (CDS) is the problem of disclosing as efficiently as possible, one secret from Alice and Bob to Carol if and only if the inputs at Alice and Bob satisfy some function $f$. The information theoretic capacity…
The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…
Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many…
Quantum resources may provide advantage over their classical counterparts. We say this as quantum advantage. Here we consider a single communication task to study different approaches of observing quantum advantage. We say this setting as a…
Recent works have considered the ability of transmitter Alice to communicate reliably to receiver Bob without being detected by warden Willie. These works generally assume a standard discrete-time model. But the assumption of a…
A fair coin is flipped $n$ times, and two finite sequences of heads and tails (words) $A$ and $B$ of the same length are given. Each time the word $A$ appears in the sequence of coin flips, Alice gets a point, and each time the word $B$…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…
In this paper we study a cooperative card game called Hanabi from the viewpoint of algorithmic combinatorial game theory. In Hanabi, each card has one among $c$ colors and a number between $1$ and $n$. The aim is to make, for each color, a…
It is well known that no quantum bit commitment protocol is unconditionally secure. Nonetheless, there can be non-trivial upper bounds on both Bob's probability of correctly estimating Alice's commitment and Alice's probability of…
We present a quantum communication protocol which keeps all the properties of the ping-pong protocol [Phys. Rev. Lett. 89, 187902 (2002)] but improves the capacity doubly as the ping-pong protocol. Alice and Bob can use the variable…
Alice and Bob share a correlated composite quantum system AB. If AB is used as the key for a one-time pad cryptographic system, we show that the maximum amount of information that Alice can send securely to Bob is the quantum mutual…
The strategies adopted by individuals to select relevant information to pass on are central to understanding problem solving by groups. Here we use agent-based simulations to revisit a cooperative problem-solving scenario where the task is…
The $[X,Y]$-edge colouring game is played with a set of $k$ colours on a graph $G$ with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player $X\in\{A,B\}$ has the first move.…
Alice wants to send an arbitrary binary word to Bob. We show here that there is no problem for her to do that with only two bits. Of course, we consider here information like a signal in 4D.
Classifying the causal structure of quantum channels is essential for verifying quantum networks and certifying quantum resources. We introduce a characterization-free protocol enabling two isolated players, Alice and Bob, to classify and…
We consider the weighted version of the Tron game on graphs where two players, Alice and Bob, each build their own path by claiming one vertex at a time, starting with Alice. The vertices carry non-negative weights that sum up to 1 and…
Each voter $i \in I$ has $\alpha_i$ cards that (s)he distributes among the candidates $a \in A$ as a measure of approval. One (or several) candidate(s) who received the maximum number of cards is (are) elected. We provide polynomial…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…