Related papers: A 2.75-Approximation Algorithm for the Unconstrain…
We give a 7/9 - Approximation Algorithm for the Maximum Traveling Salesman Problem.
We revisit the constant-factor approximation algorithm for the asymmetric traveling salesman problem by Svensson, Tarnawski, and V\'egh. We improve on each part of this algorithm. We avoid the reduction to irreducible instances and thus…
Constrained forest problems form a class of graph problems where specific connectivity requirements for certain cuts within the graph must be satisfied by selecting the minimum-cost set of edges. The prize-collecting version of these…
In the Distance-constrained Vehicle Routing Problem (DVRP), we are given a graph with integer edge weights, a depot, a set of $n$ terminals, and a distance constraint $D$. The goal is to find a minimum number of tours starting and ending at…
We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We…
We design the first polynomial time approximation schemes (PTASs) for the Minimum Betweenness problem in tournaments and some related higher arity ranking problems. This settles the approximation status of the Betweenness problem in…
The problem of finding the shortest path for a vehicle visiting a given sequence of target points subject to the motion constraints of the vehicle is an important problem that arises in several monitoring and surveillance applications…
We consider the minimum-weight feedback vertex set problem in tournaments: given a tournament with non-negative vertex weights, remove a minimum-weight set of vertices that intersects all cycles. This problem is $\mathsf{NP}$-hard to solve…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
An open problem posed by the first author is the complexity to decide whether a sequence of nonnegative integer numbers can be the final score of a football tournament. In this paper we propose polynomial time approximate and exponential…
The capacitated vehicle routing problem (CVRP) is one of the most extensively studied problems in combinatorial optimization. In this problem, we are given a depot and a set of customers, each with a demand, embedded in a metric space. The…
The aim of the paper is to compare different approximation algorithms for the travelling salesperson problem. We pick the most popular and widespread methods known in the literature and contrast them with a novel approach (the polygonal…
In this paper, we consider the unconstrained submodular maximization problem. We propose the first algorithm for this problem that achieves a tight $(1/2-\varepsilon)$-approximation guarantee using $\tilde{O}(\varepsilon^{-1})$ adaptive…
In many professional sports leagues, teams from opposing leagues/conferences compete against one another, playing inter-league games. This is an example of a bipartite tournament. In this paper, we consider the problem of reducing the total…
We propose a simple subsampling scheme for fast randomized approximate computation of optimal transport distances. This scheme operates on a random subset of the full data and can use any exact algorithm as a black-box back-end, including…
Many evolutionary and constructive heuristic approaches have been introduced in order to solve the Traveling Thief Problem (TTP). However, the accuracy of such approaches is unknown due to their inability to find global optima. In this…
We devise a new approximation algorithm for capacitated vehicle routing. Our algorithm yields a better approximation ratio for general capacitated vehicle routing as well as for the unit-demand case and the splittable variant. Our results…
We prove that any polynomial-time $\alpha(n)$-approximation algorithm for the $n$-vertex metric asymmetric Traveling Salesperson Problem yields a polynomial-time $O(\alpha(C))$-approximation algorithm for the mixed and windy Capacitated Arc…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
In the Traveling Salesperson Problem (TSP) we are given a list of locations and the distances between each pair of them. The goal is to find the shortest possible tour that visits each location exactly once and returns to the starting…