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Place recognition, the ability to identify previously visited locations, is critical for both biological navigation and autonomous systems. This review synthesizes findings from robotic systems, animal studies, and human research to explore…

Robotics · Computer Science 2025-11-19 Michael Milford , Tobias Fischer

As the technology advances, an ample amount of data is collected in sports with the help of advanced sensors. Sports Analytics is the study of this data to provide a constructive advantage to the team and its players. The game of…

Machine Learning · Computer Science 2020-11-05 Rahul Chakwate , Madhan R A

Earth observation (EO) is a prime instrument for monitoring land and ocean processes, studying the dynamics at work, and taking the pulse of our planet. This article gives a bird's eye view of the essential scientific tools and approaches…

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate…

Human-Computer Interaction · Computer Science 2021-05-21 Dazhen Deng , Jiang Wu , Jiachen Wang , Yihong Wu , Xiao Xie , Zheng Zhou , Hui Zhang , Xiaolong Zhang , Yingcai Wu

Mis\`ere games in general have little algebraic structure, but if the games under consideration have properties then some algebraic structure re-appears. In 2023, the class of Blocking games was identified. Mis\`ere Cricket Pitch was…

Combinatorics · Mathematics 2024-11-27 Richard J. Nowakowski , Ethan J. Saunders

Today's information and communication devices provide always-on connectivity, instant access to an endless repository of information, and represent the most direct point of contact to almost any person in the world. Despite these…

Human-Computer Interaction · Computer Science 2018-06-19 Christoph Anderson , Isabel Hübener , Ann-Kathrin Seipp , Sandra Ohly , Klaus David , Veljko Pejovic

In this paper, we explore some of the applications of computer vision to sports analytics. Sport analytics deals with understanding and discovering patterns from a corpus of sports data. Analysing such data provides important performance…

Computer Vision and Pattern Recognition · Computer Science 2020-04-15 Neha Bhargava , Fabio Cuzzolin

Player selection is one the most important tasks for any sport and cricket is no exception. The performance of the players depends on various factors such as the opposition team, the venue, his current form etc. The team management, the…

Other Computer Science · Computer Science 2018-04-13 Kalpdrum Passi , Niravkumar Pandey

Recent advances in artificial intelligence (AI) have achieved human-scale speed and accuracy for classification tasks. In turn, these capabilities have made AI a viable replacement for many human activities that at their core involve…

Artificial Intelligence · Computer Science 2022-05-24 Hadi Esmaeilzadeh , Reza Vaezi

What does it mean for an algorithm to be fair? Different papers use different notions of algorithmic fairness, and although these appear internally consistent, they also seem mutually incompatible. We present a mathematical setting in which…

Computers and Society · Computer Science 2016-09-26 Sorelle A. Friedler , Carlos Scheidegger , Suresh Venkatasubramanian

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

As artificially intelligent systems become more anthropomorphic and pervasive, and their potential impact on humanity more urgent, discussions about the possibility of machine consciousness have significantly intensified, and it is…

Neurons and Cognition · Quantitative Biology 2024-05-01 Nur Aizaan Anwar , Cosmin Badea

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

Machine Learning · Computer Science 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

An important feature of pervasive, intelligent assistance systems is the ability to dynamically adapt to the current needs of their users. Hence, it is critical for such systems to be able to recognize those goals and needs based on…

Artificial Intelligence · Computer Science 2023-01-16 Nils Wilken , Lea Cohausz , Johannes Schaum , Stefan Lüdtke , Heiner Stuckenschmidt

Automated decision systems are increasingly used for consequential decision making -- for a variety of reasons. These systems often rely on sophisticated yet opaque models, which do not (or hardly) allow for understanding how or why a given…

Artificial Intelligence · Computer Science 2021-03-09 Jakob Schoeffer , Yvette Machowski , Niklas Kuehl

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer…

Machine Learning · Computer Science 2018-09-13 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg

Consciousness is notoriously hard to define with objective terms. An objective definition of consciousness is critically needed so that we might accurately understand how consciousness and resultant choice behaviour may arise in biological…

Neurons and Cognition · Quantitative Biology 2024-06-05 Craig I. McKenzie