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This paper introduces and studies the optimal control problem with equilibrium constraints (OCPEC). The OCPEC is an optimal control problem with a mixed state and control equilibrium constraint formulated as a complementarity constraint and…

Optimization and Control · Mathematics 2016-05-03 Lei Guo , Jane Ye

The model of congestion games is widely used to analyze games related to traffic and communication. A central property of these games is that they are potential games and hence posses a pure Nash equilibrium. In reality it is often the case…

Computer Science and Game Theory · Computer Science 2011-11-17 Sergey Kuniavsky , Rann Smorodinsky

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

Computer Science and Game Theory · Computer Science 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

In this paper we formulate the homogeneous two- and three-dimensional self-reconfiguration problem over discrete grids as a constrained potential game. We develop a game-theoretic learning algorithm based on the Metropolis-Hastings…

Multiagent Systems · Computer Science 2015-09-03 Daniel Pickem , Magnus Egerstedt , Jeff S. Shamma

We study multiplayer turn-based timed games with reachability objectives. In particular, we are interested in the notion of subgame perfect equilibrium (SPE). We prove that deciding the constrained existence of an SPE in this setting is…

Computer Science and Game Theory · Computer Science 2020-06-19 Thomas Brihaye , Aline Goeminne

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A $(k,t)$-robust equilibrium is a strategy profile such that no coalition of size $k$ can improve the payoff of one its member by…

Computer Science and Game Theory · Computer Science 2016-02-02 Romain Brenguier

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

In this paper, we consider a large class of hierarchical congestion population games. One can show that the equilibrium in a game of such type can be described as a minimum point in a properly constructed multi-level convex optimization…

Optimization and Control · Mathematics 2016-08-26 Pavel Dvurechensky , Alexander Gasnikov , Evgenia Gasnikova , Sergey Matsievsky , Anton Rodomanov , Inna Usik

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

We consider linear problems in the worst case setting. That is, given a linear operator and a pool of admissible linear measurements, we want to approximate the values of the operator uniformly on a convex and balanced set by means of…

Numerical Analysis · Mathematics 2024-03-05 David Krieg , Peter Kritzer

This paper considers games where the utilities for agents are the sum of a term proportional to a social utility, and another term that is an individual cost or reward. The agents are assumed to be irrational in their perception of the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ashok Krishnan K. S. , Helene Le Cadre , Ana Busic

In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of…

Computer Science and Game Theory · Computer Science 2025-01-16 Qiwen Cui , Maryam Fazel , Simon S. Du

We prove the existence of approximate correlated equilibrium of support size polylogarithmic in the number of players and the number of actions per player. In particular, using the probabilistic method, we show that there exists a multiset…

Computer Science and Game Theory · Computer Science 2013-08-29 Yakov Babichenko , Siddharth Barman , Ron Peretz

We study the computational complexity of the problem of computing local min-max equilibria of games with a nonconvex-nonconcave utility function $f$. From the work of Daskalakis, Skoulakis, and Zampetakis [DSZ21], this problem was known to…

Computational Complexity · Computer Science 2026-02-05 Martino Bernasconi , Matteo Castiglioni

In cooperative game theory, the social configurations of players are modeled by balanced collections. The Bondareva-Shapley theorem, perhaps the most fundamental theorem in cooperative game theory, characterizes the existence of solutions…

Computer Science and Game Theory · Computer Science 2024-06-25 Dylan Laplace Mermoud , Pierre Popoli

We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…

Computer Science and Game Theory · Computer Science 2016-07-29 Alberto Del Pia , Michael Ferris , Carla Michini

We study the equilibrium computation problem for two classical resource allocation games: atomic splittable congestion games and multimarket Cournot oligopolies. For atomic splittable congestion games with singleton strategies and…

Computer Science and Game Theory · Computer Science 2022-05-10 Veerle Tan-Timmermans , Tobias Harks

We initiate the study of trembling-hand perfection in sequential (i.e., extensive-form) games with correlation. We introduce the extensive-form perfect correlated equilibrium (EFPCE) as a refinement of the classical extensive-form…

Computer Science and Game Theory · Computer Science 2020-12-14 Alberto Marchesi , Nicola Gatti

Computing Nash equilibrium in multi-agent games is a longstanding challenge at the interface of game theory and computer science. It is well known that a general normal form game in N players and k strategies requires exponential space…

Computer Science and Game Theory · Computer Science 2021-12-09 Morris Yau

The ergodic equation is a basic tool in the study of mean-payoff stochastic games. Its solvability entails that the mean payoff is independent of the initial state. Moreover, optimal stationary strategies are readily obtained from its…

Optimization and Control · Mathematics 2016-11-15 Marianne Akian , Stéphane Gaubert , Antoine Hochart