Related papers: The YY game
We introduce a theory of jeu de taquin for increasing tableaux, extending fundamental work of [Sch\"{u}tzenberger '77] for standard Young tableaux. We apply this to give a new combinatorial rule for the K-theory Schubert calculus of…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
In social situations with which evolutionary game is concerned, individuals are considered to be heterogeneous in various aspects. In particular, they may differently perceive the same outcome of the game owing to heterogeneity in…
We give a simple and short proof of the fact that the board game of Y cannot end in a draw. Our proof, based on the analogous result for the game of Hex (the so-called 'Hex Theorem'), is purely topological and does not depend on the shape…
The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement and the interpretation into a two-player semantic game. Many…
In a vintage paper concerning Parsimonious games, a subset of constant sum homogeneous weighted majority games, Isbell introduced a twin relationship based on transposition properties of the incidence matrices upon minimal winning…
Binary trees are fundamental objects in models of evolutionary biology and population genetics. Here, we discuss some of their combinatorial and structural properties as they depend on the tree class considered. Furthermore, the process by…
These notes are a written version of my talk given at the CARMA workshop in June 2017, with some additional material. I presented a few concepts that have recently been used in the computation of tree-level scattering amplitudes (mostly…
We define and prove isomorphisms between three combinatorial classes involving labeled trees. We also give an alternative proof by means of generating functions.
Given two finite ordered sets $A = \{a_1, \ldots, a_m\}$ and $B = \{b_1, \ldots, b_n\}$, introduce the set of $m n$ outcomes of the game $O = \{(a, b) \mid a \in A, b \in B\} = \{(a_i, b_j) \mid i \in I = \{1, \ldots, m\}, j \in J = \{1,…
Evolutionary game theory is a powerful framework for studying evolution in populations of interacting individuals. A common assumption in evolutionary game theory is that interactions are symmetric, which means that the players are…
Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…
We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…
We deal with coalitional games possessing strictly positive values. Individually rational allocations of such a game has clear fractional interpretations. Many concepts, including the long-existing core and other stability notions more…
Plane increasing trees are rooted labeled trees embedded into the plane such that the sequence of labels is increasing on any branch starting at the root. Relaxed binary trees are a subclass of unlabeled directed acyclic graphs. We…
We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
We study a robust Dynkin game over a set of mutually singular probabilities. We first prove that for the conservative player of the game, her lower and upper value processes coincide (i.e. She has a value process $V $ in the game). Such a…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the…