Related papers: Approximate Bregman near neighbors in sublinear ti…
We present a new approach for solving (minimum disagreement) correlation clustering that results in sublinear algorithms with highly efficient time and space complexity for this problem. In particular, we obtain the following algorithms for…
We consider the problem of augmenting an $n$-vertex tree with one shortcut in order to minimize the diameter of the resulting graph. The tree is embedded in an unknown space and we have access to an oracle that, when queried on a pair of…
We present the first near-linear work and poly-logarithmic depth algorithm for computing a minimum cut in a graph, while previous parallel algorithms with poly-logarithmic depth required at least quadratic work in the number of vertices. In…
We introduce RIANN (Ring Intersection Approximate Nearest Neighbor search), an algorithm for matching patches of a video to a set of reference patches in real-time. For each query, RIANN finds potential matches by intersecting rings around…
In this paper, we propose a first second-order scheme based on arbitrary non-Euclidean norms, incorporated by Bregman distances. They are introduced directly in the Newton iterate with regularization parameter proportional to the square…
Given a rectangle $R$ with area $A$ and a set of areas $L=\{A_1,...,A_n\}$ with $\sum_{i=1}^n A_i = A$, we consider the problem of partitioning $R$ into $n$ sub-regions $R_1,...,R_n$ with areas $A_1,...,A_n$ in a way that the total…
Given a graph $G = (V, E)$, we wish to compute a spanning tree whose maximum vertex degree, i.e. tree degree, is as small as possible. Computing the exact optimal solution is known to be NP-hard, since it generalizes the Hamiltonian path…
Circle graphs are intersection graphs of chords of a circle. In this paper, we present a new algorithm for the circle graph isomorphism problem running in time $O((n+m)\alpha(n+m))$ where $n$ is the number of vertices, $m$ is the number of…
We improve on random sampling techniques for approximately solving problems that involve cuts and flows in graphs. We give a near-linear-time construction that transforms any graph on n vertices into an O(n\log n)-edge graph on the same…
In this paper we provide faster algorithms for solving the geometric median problem: given $n$ points in $\mathbb{R}^{d}$ compute a point that minimizes the sum of Euclidean distances to the points. This is one of the oldest non-trivial…
Convex optimization models find interesting applications, especially in signal/image processing and compressive sensing. We study some augmented convex models, which are perturbed by strongly convex functions, and propose a dual gradient…
The area of sublinear algorithms have recently received a lot of attention. In this setting, one has to choose specific access model for the input, as the algorithm does not have time to pre-process or even to see the whole input. A…
Approximate nearest neighbor (ANN) search is a fundamental problem in many areas of data mining, machine learning and computer vision. The performance of traditional hierarchical structure (tree) based methods decreases as the…
We show conditional hardness of Approximate Nearest Neighbor Search (ANN) under the $\ell_\infty$ norm with two simple reductions. Our first reduction shows that hardness of a special case of the Shortest Vector Problem (SVP), which…
We study the approximability of two related problems on graphs with $n$ nodes and $m$ edges: $n$-Pairs Shortest Paths ($n$-PSP), where the goal is to find a shortest path between $O(n)$ prespecified pairs, and All Node Shortest Cycles…
The bandwidth of a graph G on n vertices is the minimum b such that the vertices of G can be labeled from 1 to n such that the labels of every pair of adjacent vertices differ by at most b. In this paper, we present a 2-approximation…
Graph-based algorithms have shown great empirical potential for the approximate nearest neighbor (ANN) search problem. Currently, graph-based ANN search algorithms are designed mainly using heuristics, whereas theoretical analysis of such…
The approximate nearest neighbor (ANN) search problem is fundamental to efficiently serving many real-world machine learning applications. A number of techniques have been developed for ANN search that are efficient, accurate, and scalable.…
The MM principle is a device for creating optimization algorithms satisfying the ascent or descent property. The current survey emphasizes the role of the MM principle in nonlinear programming. For smooth functions, one can construct an…
Research on nearest-neighbor methods tends to focus somewhat dichotomously either on the statistical or the computational aspects -- either on, say, Bayes consistency and rates of convergence or on techniques for speeding up the proximity…