Related papers: Approximate Bregman near neighbors in sublinear ti…
Approximate nearest-neighbor search (ANNS) algorithms have become increasingly critical for recent AI applications, particularly in retrieval-augmented generation (RAG) and agent-based LLM applications. In this paper, we present CRINN, a…
Our aim is to develop dynamic data structures that support $k$-nearest neighbors ($k$-NN) queries for a set of $n$ point sites in the plane in $O(f(n) + k)$ time, where $f(n)$ is some polylogarithmic function of $n$. The key component is a…
We develop a novel stochastic primal dual splitting method with Bregman distances for solving a structured composite problems involving infimal convolutions in non-Euclidean spaces. The sublinear convergence in expectation of the…
We design a space-efficient algorithm for performing depth-first search traversal(DFS) of a graph in $O(m+n\log^* n)$ time using $O(n)$ bits of space. While a normal DFS algorithm results in a DFS-tree (in case the graph is connected), our…
Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…
The Fr\'echet distance is a commonly used similarity measure between curves. It is known how to compute the continuous Fr\'echet distance between two polylines with $m$ and $n$ vertices in $\mathbb{R}^d$ in $O(mn (\log \log n)^2)$ time;…
We formulate em algorithm in the framework of Bregman divergence, which is a general problem setting of information geometry. That is, we address the minimization problem of the Bregman divergence between an exponential subfamily and a…
We present the first $m\,\text{polylog}(n)$ work, $\text{polylog}(n)$ time algorithm in the PRAM model that computes $(1+\epsilon)$-approximate single-source shortest paths on weighted, undirected graphs. This improves upon the breakthrough…
We study the Euclidean minimum weight perfect matching problem for $n$ points in the plane. It is known that any deterministic approximation algorithm whose approximation ratio depends only on $n$ requires at least $\Omega(n \log n)$ time.…
Neighborhood finders and nearest neighbor queries are fundamental parts of sampling based motion planning algorithms. Using different distance metrics or otherwise changing the definition of a neighborhood produces different algorithms with…
$\renewcommand{\Re}{\mathbb{R}}$Recent work showed how to construct nearest-neighbor graphs of linear size, on a given set $P$ of $n$ points in $\Re^d$, such that one can answer approximate nearest-neighbor queries in logarithmic time in…
We present an empirical analysis of data structures for approximate nearest neighbor searching. We compare the well-known optimized kd-tree splitting method against two alternative splitting methods. The first, called the sliding-midpoint…
We introduce stronger notions for approximate single-source shortest-path distances, show how to efficiently compute them from weaker standard notions, and demonstrate the algorithmic power of these new notions and transformations. One…
We show tight lower bounds for the entire trade-off between space and query time for the Approximate Near Neighbor search problem. Our lower bounds hold in a restricted model of computation, which captures all hashing-based approaches. In…
Relative Nearest Neighbor Descent (RNN-Descent) is a state-of-the-art algorithm for constructing sparse approximate nearest neighbor (ANN) graphs by combining the iterative refinement of NN-Descent with the edge-pruning rules of the…
We present the first nontrivial approximation algorithm for the bottleneck asymmetric traveling salesman problem. Given an asymmetric metric cost between n vertices, the problem is to find a Hamiltonian cycle that minimizes its bottleneck…
We introduce a distributed algorithm for clock synchronization in sensor networks. Our algorithm assumes that nodes in the network only know their immediate neighborhoods and an upper bound on the network's diameter. Clock-synchronization…
Point location problems for $n$ points in $d$-dimensional Euclidean space (and $\ell_p$ spaces more generally) have typically had two kinds of running-time solutions: * (Nearly-Linear) less than $d^{poly(d)} \cdot n \log^{O(d)} n$ time, or…
We compare the performance of three nearest neighbor search algorithms: the Orchard, ball tree, and VP-tree algorithms. These algorithms are commonly used for nearest-neighbor searches and are known for their efficiency in large datasets.…
In this paper, we study nonconvex constrained stochastic zeroth-order optimization problems, for which we have access to exact information of constraints and noisy function values of the objective. We propose a Bregman linearized augmented…