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The efficient numerical solution of Non-LTE multilevel transfer problems requires the combination of highly convergent iterative schemes with fast and accurate formal solution methods of the radiative transfer (RT) equation. This…

Astrophysics · Physics 2007-10-30 P. Fabiani Bendicho , J. Trujillo Bueno

The development of multicore architectures supporting parallel data processing has led to a paradigm shift, which affects communication systems significantly. This article provides a scalable parallel approach of an iterative LDPC decoder,…

Information Theory · Computer Science 2020-01-31 Jan Broulim , Alexander Ayriyan , Vjaceslav Georgiev , Hovik Grigorian

Motion planning is a fundamental problem in robotics that involves generating feasible trajectories for a robot to follow. Recent advances in parallel computing, particularly through CPU and GPU architectures, have significantly reduced…

Robotics · Computer Science 2025-05-13 Jiaming Hu , Jiawei Wang , Henrik Christensen

We show that efficient simulations of the Kardar-Parisi-Zhang interface growth in 2 + 1 dimensions and of the 3-dimensional Kinetic Monte Carlo of thermally activated diffusion can be realized both on GPUs and modern CPUs. In this article…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-01-21 Jeffrey Kelling , Géza Ódor , Máté Ferenc Nagy , Henrik Schulz , Karl-Heinz Heinig

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

Graphics · Computer Science 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany

Graphics processors, or GPUs, have recently been widely used as accelerators in the shared environments such as clusters and clouds. In such shared environments, many kernels are submitted to GPUs from different users, and throughput is an…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-03-22 Jianlong Zhong , Bingsheng He

We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.

Distributed, Parallel, and Cluster Computing · Computer Science 2012-05-08 Jeffrey M. White , Kevin A. Wortman

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its large memory…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Hexu Zhao , Xiwen Min , Xiaoteng Liu , Moonjun Gong , Yiming Li , Ang Li , Saining Xie , Jinyang Li , Aurojit Panda

The pervasive adoption of Deep Learning (DL) and Graph Processing (GP) makes it a de facto requirement to build large-scale clusters of heterogeneous accelerators including GPUs and FPGAs. The OpenCL programming framework can be used on the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-19 Yao Chen , Xin Long , Jiong He , Yuhang Chen , Hongshi Tan , Zhenxiang Zhang , Marianne Winslett , Deming Chen

We present a general method for accelerating by more than an order of magnitude the convolution of pixelated functions on the sphere with a radially-symmetric kernel. Our method splits the kernel into a compact real-space component and a…

Cosmology and Nongalactic Astrophysics · Physics 2015-03-31 P. M. Sutter , Benjamin D. Wandelt , Franz Elsner

Partial wave analysis is a core tool in hadron spectroscopy. With the high statistics data available at facilities such as the Beijing Spectrometer III, this procedure becomes computationally very expensive. We have successfully implemented…

Data Analysis, Statistics and Probability · Physics 2015-05-30 Niklaus Berger

A new, very fast method for 3D radiative transfer on fully threaded grids with arbitrarily high angular resolution is presented. The method uses completely cell-based discretization, and is ideally suited for problems with diffuse…

Astrophysics · Physics 2009-11-11 A. O. Razoumov , C. Y. Cardall

We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 A. H. Hassan , C. J. Fluke , D. G. Barnes

In three-dimensional (3D) radiative transfer (RT) problems, the tensor product quadratures are generally not optimal in terms of the number of discrete ray directions needed for a given accuracy of the angular integration of the radiation…

Solar and Stellar Astrophysics · Physics 2020-04-08 Jiri Stepan , Jaume Jaume Bestard , Javier Trujillo Bueno

We propose a programming technology that bridges cross-platform compatibility and hardware acceleration in ray tracing applications. Our methodology enables developers to define algorithms while our translator manages implementation…

Graphics · Computer Science 2024-09-20 Vladimir Frolov , Vadim Sanzharov , Garifullin Albert , Maxim Raenchuk , Alexei Voloboy

Monte Carlo Localization is a widely used approach in the field of mobile robotics. While this problem has been well studied in the 2D case, global localization in 3D maps with six degrees of freedom has so far been too computationally…

Robotics · Computer Science 2023-10-09 Marc Eisoldt , Alexander Mock , Mario Porrmann , Thomas Wiemann

We present describe a new computer code that solves the radiative transfer problem on multi-resolution grids. If the cloud model is from an MHD simulation on a regular cartesian grid, criteria based for example on local density or velocity…

Astrophysics · Physics 2009-11-10 M. Juvela , P. Padoan

Numerical solution of reaction-diffusion equations in three dimensions is one of the most challenging applied mathematical problems. Since these simulations are very time consuming, any ideas and strategies aiming at the reduction of CPU…

Computational Physics · Physics 2011-08-17 Ferenc Molnar , Ferenc Izsak , Robert Meszaros , Istvan Lagzi

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

Accurate angular quadratures are crucial for the numerical solution of three-dimensional (3D) radiative transfer problems, especially when the spectral line polarisation produced by the scattering of anisotropic radiation is included. There…

Solar and Stellar Astrophysics · Physics 2021-01-27 Jaume Jaume Bestard , Jiří Štěpán , Javier Trujillo Bueno