English
Related papers

Related papers: 3-Phase Recognition Approach to Pseudo 3D Building…

200 papers

Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor environments. This paper introduces a novel framework for…

Artificial Intelligence · Computer Science 2025-08-27 Kaijie Xu , Clark Verbrugge

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Zishan Liu , Zecong Tang , RuoCheng Wu , Xinzhe Zheng , Jingyu Hu , Ka-Hei Hui , Haoran Xie , Bo Dai , Zhengzhe Liu

While three-dimensional (3D) building models play an increasingly pivotal role in many real-world applications, obtaining a compact representation of buildings remains an open problem. In this paper, we present a novel framework for…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Zhaiyu Chen , Hugo Ledoux , Seyran Khademi , Liangliang Nan

This paper describes a novel approach for generating accurate floor plans and 3D models of building interiors using scanned mesh data. Unlike previous methods, which begin with a high resolution point cloud from a laser range-finder, our…

Graphics · Computer Science 2023-12-29 Ritesh Sharma , Eric Bier , Lester Nelson , Mahabir Bhandari , Niraj Kunwar

Renovating existing buildings is essential for climate impact. Early-phase renovation planning requires simulations based on thermal 3D models at Level of Detail (LoD) 3, which include features like windows. However, scalable and accurate…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Yinan Yu , Alex Gonzalez-Caceres , Samuel Scheidegger , Sanjay Somanath , Alexander Hollberg

Human perception of 3D shapes goes beyond reconstructing them as a set of points or a composition of geometric primitives: we also effortlessly understand higher-level shape structure such as the repetition and reflective symmetry of object…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Yonglong Tian , Andrew Luo , Xingyuan Sun , Kevin Ellis , William T. Freeman , Joshua B. Tenenbaum , Jiajun Wu

In the architectural design process, floor plan generation is inherently progressive and iterative. However, existing generative models for floor plans are predominantly end-to-end generation that produce an entire pixel-based layout in a…

Computation and Language · Computer Science 2025-08-05 Jun Yin , Pengyu Zeng , Jing Zhong , Peilin Li , Miao Zhang , Ran Luo , Shuai Lu

Generating accurate 3D models is a challenging problem that traditionally requires explicit learning from 3D datasets using supervised learning. Although recent advances have shown promise in learning 3D models from 2D images, these methods…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Qijia Shen , Guangrun Wang

During the earliest phase of architectural design process, practitioners after analyzing the client's design program, legal requirements, topographic constraints, and preferences synthesize these requirements into architectural floor plan…

Neural and Evolutionary Computing · Computer Science 2014-10-06 Eugénio Rodrigues , Adélio R. Gaspar , Álvaro Gomes , Manuel Gameiro da Silva

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

We present SatSkylines, a 3D building generation approach that takes satellite imagery and coarse geometric priors. Without proper geometric guidance, existing image-based 3D generation methods struggle to recover accurate building…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Zhangyu Jin , Andrew Feng

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

We address 2D floorplan reconstruction from 3D scans. Existing approaches typically employ heuristically designed multi-stage pipelines. Instead, we formulate floorplan reconstruction as a single-stage structured prediction task: find a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuanwen Yue , Theodora Kontogianni , Konrad Schindler , Francis Engelmann

Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Yao Wei , Martin Renqiang Min , George Vosselman , Li Erran Li , Michael Ying Yang

City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Jie Deng , Wenhao Chai , Junsheng Huang , Zhonghan Zhao , Qixuan Huang , Mingyan Gao , Jianshu Guo , Shengyu Hao , Wenhao Hu , Jenq-Neng Hwang , Xi Li , Gaoang Wang

Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Chushan Zhang , Ruihan Lu , Jinguang Tong , Yikai Wang , Hongdong Li

In the early design stage of Japanese detached houses, the lack of a unified design representation among clients, sales representatives, and designers leads to design drift and inefficient feedback. Usually, sketches handed off by sales…

Graphics · Computer Science 2026-03-18 Zhengyang Wang , Nuttapong Rochanavibhata , Yuxiao Ren , Xusheng Du , Ye Zhang , Haoran Xie

The software development life cycle (SDLC) is a procedure used to develop a software system that meets both the customer s needs and real-world requirements. The first phase of the SDLC involves creating a conceptual model that represents…

Software Engineering · Computer Science 2021-07-30 Sabah Al-Fedaghi

We generate abstractions of buildings, reflecting the essential aspects of their geometry and structure, by learning to invert procedural models. We first build a dataset of abstract procedural building models paired with simulated point…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Maximilian Dax , Jordi Berbel , Jan Stria , Leonidas Guibas , Urs Bergmann

As we begin to consider modeling large, realistic 3D building scenes, it becomes necessary to consider a more compact representation over the polygonal mesh model. Due to the large amounts of annotated training data, which is costly to…

Computer Vision and Pattern Recognition · Computer Science 2019-01-18 Xia Li , Yen-Liang Lin , James Miller , Alex Cheon , Walt Dixon