Related papers: Lower Bounds for Number-in-Hand Multiparty Communi…
We consider the problem of learning high-dimensional, nonparametric and structured (e.g. Gaussian) distributions in distributed networks, where each node in the network observes an independent sample from the underlying distribution and can…
Building on the techniques behind the recent progress on the 3-term arithmetic progression problem [KM'23], Kelley, Lovett, and Meka [KLM'24] constructed the first explicit 3-player function $f:[N]^3 \rightarrow \{0,1\}$ that demonstrates a…
In this paper we explore fundamental problems in randomized communication complexity such as computing Set Intersection on sets of size $k$ and Equality Testing between vectors of length $k$. Sa\u{g}lam and Tardos and Brody et al. showed…
In 1981 Hong and Kung proved a lower bound on the amount of communication needed to perform dense, matrix-multiplication using the conventional $O(n^3)$ algorithm, where the input matrices were too large to fit in the small, fast memory. In…
We consider the following communication task in the multi-party setting, which involves a joint random variable $XYZMN$ with the property that $M$ is independent of $YZN$ conditioned on $X$ and $N$ is independent of $XZM$ conditioned on…
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…
We study the maximum $k$-set coverage problem in the following distributed setting. A collection of sets $S_1,\ldots,S_m$ over a universe $[n]$ is partitioned across $p$ machines and the goal is to find $k$ sets whose union covers the most…
In this paper we initiate the study of property testing in simultaneous and non-simultaneous multi-party communication complexity, focusing on testing triangle-freeness in graphs. We consider the $\textit{coordinator}$ model, where we have…
We prove an $N^{2-o(1)}$ lower bound on the randomized communication complexity of finding an $\epsilon$-approximate Nash equilibrium (for constant $\epsilon>0$) in a two-player $N\times N$ game.
In this work, we introduce an online model for communication complexity. Analogous to how online algorithms receive their input piece-by-piece, our model presents one of the players, Bob, his input piece-by-piece, and has the players Alice…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
We study nondeterministic multiparty quantum communication with a quantum generalization of broadcasts. We show that, with number-in-hand classical inputs, the communication complexity of a Boolean function in this communication model…
So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…
In this report, we study the multiparty communication complexity problem of the multiparty equality function (MEQ): EQ(x_1,...,x_n) = 1 if x_1=...=x_n, and 0 otherwise. The input vector (x_1,...,x_n) is distributed among n>=2 nodes, with…
We describe new lower bounds for randomized communication complexity and query complexity which we call the partition bounds. They are expressed as the optimum value of linear programs. For communication complexity we show that the…
We study the $k$-edge connectivity problem on undirected graphs in the distributed sketching model, where we have $n$ nodes and a referee. Each node sends a single message to the referee based on its 1-hop neighborhood in the graph, and the…
We study the message complexity of leader election in synchronous networks of diameter two. Our main contribution is a refined analysis of the randomized algorithm proposed by Chatterjee et al. [DC, 2020]. In their work, the authors…
Three-player Number On the Forehead communication may be thought of as a three-player Number In the Hand promise model, in which each player is given the inputs that are supposedly on the other two players' heads, and promised that they are…
Mass spectrometry (MS) based omics data analysis require significant time and resources. To date, few parallel algorithms have been proposed for deducing peptides from mass spectrometry-based data. However, these parallel algorithms were…
We prove lower bounds on complexity measures, such as the approximate degree of a Boolean function and the approximate rank of a Boolean matrix, using quantum arguments. We prove these lower bounds using a quantum query algorithm for the…