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This paper investigates the efficiency loss in social cost caused by strategic bidding behavior of individual participants in a supply-demand balancing market, and proposes a mechanism to fully recover equilibrium social optimum via…

Optimization and Control · Mathematics 2021-06-22 Kaiying Lin , Beibei Wang , Pengcheng You

We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for…

Computer Science and Game Theory · Computer Science 2026-01-22 Vipin Ravindran Vijayalakshmi , Marc Schroder , Tami Tamir

We study a general scenario of simultaneous contests that allocate prizes based on equal sharing: each contest awards its prize to all players who satisfy some contest-specific criterion, and the value of this prize to a winner decreases as…

Computer Science and Game Theory · Computer Science 2022-07-19 Edith Elkind , Abheek Ghosh , Paul W. Goldberg

The stag hunt (or assurance game) is a simple game that has been used as a prototype of a variety of social coordination problems (ranging from the social contract to the adoption of technical standards). Players have the option to either…

Computer Science and Game Theory · Computer Science 2018-05-24 Ioannis Avramopoulos

We propose Nash Neural Networks ($N^3$) as a new type of Physics Informed Neural Network that is able to infer the underlying utility from observations of how rational individuals behave in a differential game with a Nash equilibrium. We…

Machine Learning · Computer Science 2022-03-28 John J. Molina , Simon K. Schnyder , Matthew S. Turner , Ryoichi Yamamoto

Coordination is a desirable feature in multi-agent systems, allowing the execution of tasks that would be impossible by individual agents. We study coordination by a team of strategic agents choosing to undertake one of the multiple tasks.…

Systems and Control · Electrical Eng. & Systems 2022-12-22 Yi Wei , Marcos M. Vasconcelos

We consider the capacitated selfish replication (CSR) game with binary preferences, over general undirected networks. We first show that such games have an associated ordinary potential function, and hence always admit a pure-strategy Nash…

Computer Science and Game Theory · Computer Science 2016-03-14 Seyed Rasoul Etesami , Tamer Basar

In this paper we consider neighborhood load balancing in the context of selfish clients. We assume that a network of n processors and m tasks is given. The processors may have different speeds and the tasks may have different weights. Every…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-10-03 C. P. J. Adolphs , P. Berenbrink

Distributed computing systems often need to consider the scheduling problem involving a collection of highly dependent data-processing tasks that must work in concert to achieve mission-critical objectives. This paper considers the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-08 Vaneet Aggarwal , Tian Lan , Suresh Subramaniam , Maotong Xu

We study the restricted case of Scheduling on Unrelated Parallel Machines. In this problem, we are given a set of jobs $J$ with processing times $p_j$ and each job may be scheduled only on some subset of machines $S_j \subseteq M$. The goal…

Data Structures and Algorithms · Computer Science 2016-12-14 Chidambaram Annamalai

Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…

There has been substantial recent concern that pricing algorithms might learn to ``collude.'' Supra-competitive prices can emerge as a Nash equilibrium of repeated pricing games, in which sellers play strategies which threaten to punish…

Computer Science and Game Theory · Computer Science 2024-12-17 Eshwar Ram Arunachaleswaran , Natalie Collina , Sampath Kannan , Aaron Roth , Juba Ziani

In multiagent systems, the complex interaction of fixed incentives can lead agents to outcomes that are poor (inefficient) not only for the group, but also for each individual. Price of anarchy is a technical, game-theoretic definition that…

Many real-world systems are composed of interdependent networks that rely on one another. Such networks are typically designed and operated by different entities, who aim at maximizing their own payoffs. There exists a game among these…

Physics and Society · Physics 2017-03-08 Yuhang Fan , Gongze Cao , Shibo He , Jiming Chen , Youxian Sun

Mechanism design is studied for aggregating renewable power producers (RPPs) in a two-settlement power market. Employing an indirect mechanism design framework, a payoff allocation mechanism (PAM) is derived from the competitive equilibrium…

Computer Science and Game Theory · Computer Science 2018-10-09 Hossein Khazaei , Yue Zhao

We study the problem of scheduling precedence-constrained jobs on heterogenous machines in the presence of non-uniform job and machine communication delays. We are given as input $n$ unit size precedence-ordered jobs and $m$ related…

Data Structures and Algorithms · Computer Science 2022-11-23 Rajmohan Rajaraman , David Stalfa , Sheng Yang

Caching networks can reduce the routing costs of accessing contents by caching contents closer to users. However, cache nodes may belong to different entities and behave selfishly to maximize their own benefits, which often lead to…

Computer Science and Game Theory · Computer Science 2020-12-29 Qian Ma , Edmund Yeh , Jianwei Huang

We consider the problem of online job scheduling on a single machine or multiple unrelated machines with general job/machine-dependent cost functions. In this model, each job $j$ has a processing requirement (length) $v_{ij}$ and arrives…

Systems and Control · Electrical Eng. & Systems 2024-09-23 S. Rasoul Etesami

We consider colorful bin packing games in which selfish players control a set of items which are to be packed into a minimum number of unit capacity bins. Each item has one of $m\geq 2$ colors and cannot be packed next to an item of the…

Computer Science and Game Theory · Computer Science 2017-11-13 Vittorio Bilò , Francesco Cellinese , Giovanna Melideo , Gianpiero Monaco

Motivated by issues of saving energy in data centers we define a collection of new problems referred to as "machine activation" problems. The central framework we introduce considers a collection of $m$ machines (unrelated or related) with…

Data Structures and Algorithms · Computer Science 2009-12-08 Samir Kuller , Jian Li , Barna Saha