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This paper focuses on the coordination of a large population of dynamic agents with private information over multiple periods. Each agent maximizes the individual utility, while the coordinator determines the market rule to achieve group…

Systems and Control · Computer Science 2015-10-05 Sen Li , Wei Zhang

Multiple applications that execute concurrently on heterogeneous platforms compete for CPU and network resources. In this paper we analyze the behavior of $K$ non-cooperative schedulers using the optimal strategy that maximize their…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-06-13 Arnaud Legrand , Corinne Touati

Most practical scheduling applications involve some uncertainty about the arriving times and lengths of the jobs. Stochastic online scheduling is a well-established model capturing this. Here the arrivals occur online, while the processing…

Data Structures and Algorithms · Computer Science 2022-12-20 Sven Jäger

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

This work seeks to design decisionmaking rules for autonomous agents to jointly influence and optimize the behavior of teamed human decisionmakers in the presence of an adversary. We study a situation in which computational jobs are…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-04 Philip N. Brown

The control of large-scale, multi-agent systems often entails distributing decision-making across the system components. However, with advances in communication and computation technologies, we can consider new collaborative decision-making…

Computer Science and Game Theory · Computer Science 2024-07-04 Bryce L. Ferguson , Dario Paccagnan , Bary S. R. Pradelski , Jason R. Marden

We consider a scheduling problem of strategic agents representing jobs of different weights. Each agent has to decide on one of a finite set of identical machines to get their job processed. In contrast to the common and exclusive focus on…

Computer Science and Game Theory · Computer Science 2025-12-16 Wei-Chen Lee , Martin Bullinger , Alessandro Abate , Michael Wooldridge

Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We…

Computer Science and Game Theory · Computer Science 2012-12-19 Thomas Brihaye , Julie De Pril , Sven Schewe

We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be…

Computer Science and Game Theory · Computer Science 2014-04-04 Krzysztof R. Apt , Guido Schaefer

We consider the classic problem of scheduling jobs on unrelated machines so as to minimize the weighted sum of completion times. Recently, for a small constant $\varepsilon >0 $, Bansal et al. gave a $(3/2-\varepsilon)$-approximation…

Data Structures and Algorithms · Computer Science 2017-03-16 Christos Kalaitzis , Ola Svensson , Jakub Tarnawski

In the online load balancing problem on related machines, we have a set of jobs (with different sizes) arriving online, and we need to assign each job to a machine immediately upon its arrival, so as to minimize the makespan, i.e., the…

Data Structures and Algorithms · Computer Science 2019-09-11 Bo Li , Minming Li , Xiaowei Wu

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…

In this article, we revisit a communication-control co-design problem for a class of two-player stochastic differential games on an infinite horizon. Each 'player' represents two active decision makers, namely a scheduler and a remote…

Systems and Control · Electrical Eng. & Systems 2025-03-04 Shubham Aggarwal , Tamer Başar , Dipankar Maity

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a…

Logic in Computer Science · Computer Science 2024-12-18 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

A central goal in algorithmic game theory is to analyze the performance of decentralized multiagent systems, like communication and information networks. In the absence of a central planner who can enforce how these systems are utilized,…

Computer Science and Game Theory · Computer Science 2022-05-10 Vasilis Gkatzelis , Kostas Kollias , Alkmini Sgouritsa , Xizhi Tan

Chance-constrained correlated equilibrium enables coordination of noncooperative agents under cost uncertainty through probabilistic incentive-compatibility guarantees. However, computing such equilibria becomes intractable in large-scale…

Computer Science and Game Theory · Computer Science 2026-04-03 Jaehan Im , David Fridovich-Keil , Ufuk Topcu

Coordinating the behaviour of self-interested agents in the presence of multiple Nash equilibria is a major research challenge for multi-agent systems. Pre-game communication between all the players can aid coordination in cases where the…

Computer Science and Game Theory · Computer Science 2025-02-18 Wei-Chen Lee , Alessandro Abate , Michael Wooldridge

Motivated by the increasing attention to overall social benefits in networked multi-agent systems, this paper investigates an optimization problem building on noncooperative games under high-level regulation, which can be formulated in a…

Optimization and Control · Mathematics 2025-12-02 Kaixin Du , Min Meng , Xiaoming Hu

We consider a fundamental online scheduling problem in which jobs with processing times and deadlines arrive online over time at their release dates. The task is to determine a feasible preemptive schedule on a single or multiple possibly…

Data Structures and Algorithms · Computer Science 2021-12-02 Franziska Eberle , Nicole Megow , Kevin Schewior

We broaden the basis of non-cooperative game theory by considering miscoordination on a solution concept. For any solution concept, we extend the solution set of a strategic-form game to a transition set. This set contains profiles where…

Computer Science and Game Theory · Computer Science 2023-12-05 Gleb Polevoy