Related papers: Celerity: A Low-Delay Multi-Party Conferencing Sol…
In this paper, The structure of video conference is formulated and the peer-assisted distribution scheme is constructed to achieve optimal video delivery rate in each sub-conference. The capacity of conference is proposed to referee the…
Peer-to-Peer streaming technology has become one of the major Internet applications as it offers the opportunity of broadcasting high quality video content to a large number of peers with low costs. It is widely accepted that with the…
Predictably sharing the network is critical to achieving high utilization in the datacenter. Past work has focussed on providing bandwidth to endpoints, but often we want to allocate resources among multi-node services. In this paper, we…
The evolution of 5G and Beyond networks has enabled new applications with stringent end-to-end latency requirements, but providing reliable low-latency service with high throughput over public wireless networks is still a significant…
Large-scale video streaming events attract millions of simultaneous viewers, stressing existing delivery infrastructures. Client-driven adaptation reacts slowly to shared congestion, while server-based coordination introduces scalability…
Aiming to minimize service delay, we propose a new random caching scheme in device-to-device (D2D)-assisted heterogeneous network. To support diversified viewing qualities of multimedia video services, each video file is encoded into a base…
Multiview video supports observing a scene from different viewpoints. The Joint Video Team (JVT) developed H.264/MVC to enhance the compression efficiency for multiview video, however, MVC encoded multiview video (MVC video) still requires…
We present the software architecture and implementation of our web-based multiparty video conference application. It does not use a media server. For call signaling, it either piggybacks on existing push notifications via a lightweight…
Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…
This paper presents ZePoP, a leader election protocol for distributed systems, optimizing a delay-based closeness centrality. We design the protocol specifically for the Peer to Peer(P2P) applications, where the leader peer (node) is…
The demand for streaming media and live video conferencing is at peak and expected to grow further, thereby the need for low-cost streaming services with better quality and lower latency is essential. Therefore, in this paper, we propose a…
Use of Peer-to-Peer (P2P) service networks introduces a new communication paradigm because peers are both clients and servers and so each peer may provide/request services to/from other peers. Empirical studies of P2P networks have been…
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a…
We present a new unified framework for minimizing congestion-dependent network cost in information-centric networks by jointly optimizing forwarding and caching strategies. As caching variables are integer-constrained, the resulting…
Video conferencing has become the preferred way of interacting virtually. Current video conferencing applications, like Zoom, Teams or WebEx, are centralized, cloud-based platforms whose performance crucially depends on the proximity of…
We propose a new model for peer-to-peer networking which takes the network bottlenecks into account beyond the access. This model can cope with key features of P2P networking like degree or locality constraints together with the fact that…
Clustered federated Multitask learning is introduced as an efficient technique when data is unbalanced and distributed amongst clients in a non-independent and identically distributed manner. While a similarity metric can provide client…
This paper considers peer-to-peer scheduling for a network with multiple wireless devices. A subset of the devices are mobile users that desire specific files. Each user may already have certain popular files in its cache. The remaining…
Cellular networks have special characteristics including highly variable channels, fast fluctuating capacities, deep per user buffers, self-inflicted queuing delays, radio uplink/downlink scheduling delays, etc. These distinguishing…
Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several…