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Related papers: A Framework for Designing 3D Virtual Environments

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Unfamiliar, large-scale virtual environments are difficult to navigate. This paper presents design guidelines to ease navigation in such virtual environments. The guidelines presented here focus on the design and placement of landmarks in…

Human-Computer Interaction · Computer Science 2007-05-23 Norman G. Vinson

This paper discusses some generic approach for developing grid-based framework for enabling establishment of workflows comprising existing software in computational sciences areas. We highlight the main requirements addressed the developing…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-06-21 Vladimir Berezovsky , Alexander Popov

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

Superconducting quantum hardware architectures have been designed by considering the physical constraints of the underlying physics. These general-purpose architectures leave room for customization and optimization that can be exploited…

Quantum Physics · Physics 2024-05-06 Jagatheesan Kunasaikaran , Kevin Mato , Robert Wille

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

The increasing number of robots in home environments leads to an emerging coexistence between humans and robots. Robots undertake common tasks and support the residents in their everyday life. People appreciate the presence of robots in…

Robotics · Computer Science 2017-12-18 Dennis Sprute , Robin Rasch , Klaus Tönnies , Matthias König

The upcoming many-core architectures require software developers to exploit concurrency to utilize available computational power. Today's high-level language virtual machines (VMs), which are a cornerstone of software development, do not…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-02-05 Stefan Marr , Michael Haupt , Stijn Timbermont , Bram Adams , Theo D'Hondt , Pascal Costanza , Wolfgang De Meuter

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

3D promises a new dimension in composing systems by aggregating chips. Literally. While the most common uses are still tightly connected with its early forms as a packaging technology, new application domains have been emerging. As the…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-17 Philip Emma , Eren Kurshan

The research area "Virtual Manufacturing" can be defined as an integrated manufacturing environment which can enhance one or several levels of decision and control in manufacturing process. Several domains can be addressed: Product and…

Robotics · Computer Science 2007-08-07 Philippe Dépincé , Damien Chablat , Peer-Oliver Woelk

Research has found social VR to bring various benefits to users with and without disabilities. Given the success of social VR applications that support user-created worlds, it is important to consider how we can empower users in building…

Human-Computer Interaction · Computer Science 2023-05-09 Ken Jen Lee , Edith Law

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

This paper describes an implemented system which is designed to support the deployment of applications offering distributed services, comprising a number of distributed components. This is achieved by creating high level placement and…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-06-24 Alan Dearle , Graham Kirby , Andrew McCarthy , Juan-Carlos Diaz y Carballo

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science…

Other Computer Science · Computer Science 2007-05-23 Joseph Distasio , Thomas P. Way

We describe a framework for interactive molecular dynamics in a multiuser virtual reality environment, combining rigorous cloud-mounted physical atomistic simulation with commodity virtual reality hardware, which we have made accessible to…

The integration of Artificial Intelligence in the development of computer systems presents a new challenge: make intelligent systems explainable to humans. This is especially vital in the field of health and well-being, where transparency…

This thesis presents a framework that integrates state-of-the-art generative AI models for real-time creation of three-dimensional (3D) objects in augmented reality (AR) environments. The primary goal is to convert diverse inputs, such as…

Graphics · Computer Science 2025-02-25 Majid Behravan

Mathematical models are increasingly used in both academia and the pharmaceutical industry to understand how phenotypes emerge from systems of molecular interactions. However, their current construction as monolithic sets of equations…

Molecular Networks · Quantitative Biology 2007-10-19 Aneil Mallavarapu , Matthew Thomson , Benjamin Ullian , Jeremy Gunawardena

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

Software development is a complex activity which depends on diverse technologies and people's expertise. The approaches to developing software highly depend on these different characteristics, which are the context developers are subject…

Software Engineering · Computer Science 2019-10-21 Glaucia Melo , Paulo Alencar , Don Cowan