Related papers: The Complexity of Mean-Payoff Automaton Expression
We answer two open questions by (Gruber, Holzer, Kutrib, 2009) on the state-complexity of representing sub- or superword closures of context-free grammars (CFGs): (1) We prove a (tight) upper bound of $2^{\mathcal{O}(n)}$ on the size of…
We consider probabilistic automata on infinite words with acceptance defined by safety, reachability, B\"uchi, coB\"uchi, and limit-average conditions. We consider quantitative and qualitative decision problems. We present extensions and…
We study countably infinite Markov decision processes (MDPs) with real-valued transition rewards. Every infinite run induces the following sequences of payoffs: 1. Point payoff (the sequence of directly seen transition rewards), 2. Total…
Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…
Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another. For example, if a specification asks that every request is followed…
We show that there are quantum devices that accept all regular languages and that are exponentially more concise than deterministic finite automata (DFA). For this purpose, we introduce a new computing model of {\it one-way quantum finite…
One-way quantum finite automata together with classical states (1QFAC) proposed in [Journal of Computer and System Sciences 81(2) (2015) 359--375] is a new one-way quantum finite automata (1QFA) model that integrates quantum finite automata…
Quantum finite automata derive their strength by exploiting interference in complex valued probability amplitudes. Of particular interest is the 2-way model of Ambainis and Watrous that has both quantum and classical states (2QCFA) [A.…
Automata over infinite words, also known as omega-automata, play a key role in the verification and synthesis of reactive systems. The spectrum of omega-automata is defined by two characteristics: the acceptance condition (e.g. B\"uchi or…
The determinisation problem for min-plus (tropical) weighted automata was recently shown to be decidable. However, the proof is purely existential, relying on several non-constructive arguments. Our contribution in this work is twofold:…
We examine the complexity of basic regular operations on languages represented by Boolean and alternating finite automata. We get tight upper bounds m+n and m+n+1 for union, intersection, and difference, 2^m+n and 2^m+n+1 for concatenation,…
Quantitative automata (QAs) extend finite-state automata on infinite words with weighted transitions to specify quantitative system properties. However, their finite weight sets rule out properties like average response time, where response…
The question of whether quantum real-time one-counter automata (rtQ1CAs) can outperform their probabilistic counterparts has been open for more than a decade. We provide an affirmative answer to this question, by demonstrating a…
A data language is a set of finite words defined on an infinite alphabet. Data languages are used to express properties associated with data values (domain defined over a countably infinite set). In this paper, we introduce set augmented…
The usefulness of parameterized algorithmics has often depended on what Niedermeier has called, "the art of problem parameterization". In this paper we introduce and explore a novel but general form of parameterization: the number of…
A complete deterministic finite (semi)automaton (DFA) with a set of states $Q$ is \emph{completely reachable} if every nonempty subset of $Q$ is the image of the action of some word applied to $Q$. The concept of completely reachable…
This paper is concerned with the computational complexity of equivalence and minimisation for automata with transition weights in the field Q of rational numbers. We use polynomial identity testing and the Isolation Lemma to obtain…
In the classic problem of sequence prediction, a predictor receives a sequence of values from an emitter and tries to guess the next value before it appears. The predictor masters the emitter if there is a point after which all of the…
We explore bounds of {\em time-space tradeoffs} in language recognition on {\em two-way finite automata} for some special languages. We prove: (1) a time-space tradeoff upper bound for recognition of the languages $L_{EQ}(n)$ on {\em…
Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in…