Related papers: The Complexity of Mean-Payoff Automaton Expression
Recently there has been a significant effort to handle quantitative properties in formal verification and synthesis. While weighted automata over finite and infinite words provide a natural and flexible framework to express quantitative…
This paper studies the complexity of languages of finite words using automata theory. To go beyond the class of regular languages, we consider infinite automata and the notion of state complexity defined by Karp. Motivated by the seminal…
Quantum computing is a new model of computation, based on quantum physics. Quantum computers can be exponentially faster than conventional computers for problems such as factoring. Besides full-scale quantum computers, more restricted…
The window mean-payoff objective strengthens the classical mean-payoff objective by computing the mean-payoff over a finite window that slides along an infinite path. Two variants have been considered: in one variant, the maximum window…
Automata with monitor counters, where the transitions do not depend on counter values, and nested weighted automata are two expressive automata-theoretic frameworks for quantitative properties. For a well-studied and wide class of…
Indexed languages are a classical notion in formal language theory, which has attracted attention in recent decades due to its role in higher-order model checking: They are precisely the languages accepted by order-2 pushdown automata. The…
In this paper, we study the word problem for automaton semigroups and automaton groups from a complexity point of view. As an intermediate concept between automaton semigroups and automaton groups, we introduce automaton-inverse semigroups,…
A new class of languages of infinite words is introduced, called the max-regular languages, extending the class of $\omega$-regular languages. The class has two equivalent descriptions: in terms of automata (a type of deterministic counter…
Timed languages contain sequences of discrete events ("letters'') separated by real-valued delays, they can be recognized by timed automata, and represent behaviors of various real-time systems. The notion of bandwidth of a timed language…
We introduce the notion of multipass automata as a generalization of pushdown automata and study the classes of languages accepted by such machines. The class of languages accepted by deterministic multipass automata is exactly the Boolean…
Stochastic languages are the languages recognized by probabilistic finite automata (PFAs) with cutpoint over the field of real numbers. More general computational models over the same field such as generalized finite automata (GFAs) and…
Finite-state tree automata are a well studied formalism for representing term languages. This paper studies the problem of determining the regularity of the set of instances of a finite set of terms with variables, where each variable is…
The bandwidth of a timed language characterizes the quantity of information per time unit (with a finite observation precision $\varepsilon$). Obese timed automata have an unbounded frequency of events and produce information at the maximal…
We define a quantum computational model over infinite words, called Measure-Many Quantum B\"uchi Automata (MMQBA), which extends Measure-many Quantum Finite automata (MMQFA) to the infinite word setting with B\"uchi acceptance condition. In…
Complexity classes such as $\#\mathbf{P}$, $\oplus\mathbf{P}$, $\mathbf{GapP}$, $\mathbf{OptP}$, $\mathbf{NPMV}$, or the class of fuzzy languages realised by polynomial-time fuzzy nondeterministic Turing machines, can all be described in…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to…
Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…
A turn in a computation of a pushdown automaton is a switch from a phase in which the height of the pushdown store increases to a phase in which it decreases. Given a pushdown or one-counter automaton, we consider, for each string in its…
This paper deals with the size complexity of minimal {\it two-way quantum finite automata} (2qfa's) necessary for operations to perform on all inputs of each fixed length. Such a complexity measure, known as state complexity of operations,…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton A, are there words accepted by A with probability arbitrarily close to 1? This problem was proved undecidable recently.…