Related papers: On the Nash Equilibria in Decentralized Parallel I…
In this paper, we study the problem of consensus-based distributed Nash equilibrium (NE) seeking where a network of players, abstracted as a directed graph, aim to minimize their own local cost functions non-cooperatively. Considering the…
In this paper, we consider simultaneous wireless information and power transfer (SWIPT) in relay interference channels, where multiple source-destination pairs communicate through their dedicated energy harvesting relays. Each relay needs…
This paper studies the distributed generalized Nash equilibrium seeking problem for aggregative games with coupling constraints, where each player optimizes its strategy depending on its local cost function and the estimated strategy…
This paper considers dyadic-exchange networks in which individual agents autonomously form coalitions of size two and agree on how to split a transferable utility. Valid results for this game include stable (if agents have no unilateral…
We formulate the interaction between the communicating nodes and an adversary within a game-theoretic context. We show that earlier information-theoretic capacity results for a jammed channel correspond to a pure Nash Equilibrium (NE).…
In this article, we consider a fundamental decentralized optimal control problem, which we call the two-player problem. Two subsystems are interconnected in a nested information pattern, and output feedback controllers must be designed for…
In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of…
It is well known that a non-cooperative game may have multiple equilibria. In this paper we consider the efficiency of games, measured by the ratio between the aggregate payoff over all Nash equilibria and that over all admissible controls.…
The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…
This paper focuses on the cross-layer issue of joint multiuser detection and resource allocation for energy efficiency in wireless CDMA networks. In particular, assuming that a linear multiuser detector is adopted in the uplink receiver,…
We propose a strategic formulation for the joint source-channel coding problem in which the encoder and the decoder are endowed with distinct distortion functions. We provide the solutions in four different scenarios. First, we assume that…
In this paper, we study the problem of decentralized scheduling in Interference Channels (IC). In this setting, each Transmitter (TX) receives an arbitrary amount of feedback regarding the global multi-user channel state based on which it…
In this paper, continuous-time noncooperative games in networks of double-integrator agents are explored. The existing methods require that agents communicate with their neighbors in real time. In this paper, we propose two discrete-time…
Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…
We study private broadcasting of two messages to two groups of receivers over independent parallel channels. One group consists of an arbitrary number of receivers interested in a common message, whereas the other group has only one…
We consider two classes of constrained finite state-action stochastic games. First, we consider a two player nonzero sum single controller constrained stochastic game with both average and discounted cost criterion. We consider the same…
We consider strongly monotone games with convex separable coupling constraints, played by dynamical agents, in a partial-decision information scenario. We start by designing continuous-time fully distributed feedback controllers, based on…
This paper considers the non-cooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. This problem has been widely studied in a number of works during the…
In this paper, we enable the coexistence of multiple wireless body area networks (BANs) using a finite repeated non-cooperative game, in which BANs are rational players but act selfishly. A game-theoretic based transmit power control scheme…
We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition…