English

Distributed continuous-time strategy-updating rules for noncooperative games with discrete-time communication

Optimization and Control 2024-10-28 v3

Abstract

In this paper, continuous-time noncooperative games in networks of double-integrator agents are explored. The existing methods require that agents communicate with their neighbors in real time. In this paper, we propose two discrete-time communication schemes based on the designed continuous-time strategy-updating rule for the efficient use of communication resources. First, the property of the designed continuous-time rule is analyzed to ensure that all agents' strategies can converge to the Nash equilibrium. Then, we propose periodic and event-triggered communication schemes for the implementation of the designed rule with discrete-time communication. The rule in the periodic case is implemented synchronously and easily. The rule in the event-triggered case is executed asynchronously without Zeno behaviors. All agents in both cases can asymptotically reach to the Nash equilibrium by interacting with neighbors at discrete times. Simulations are performed in networks of Cournot competition to illustrate the effectiveness of the proposed methods.

Keywords

Cite

@article{arxiv.2110.09078,
  title  = {Distributed continuous-time strategy-updating rules for noncooperative games with discrete-time communication},
  author = {Xin Cai and Feng Xiao and Bo Wei and Fang Fang},
  journal= {arXiv preprint arXiv:2110.09078},
  year   = {2024}
}

Comments

This work has been submitted to the IEEE for possible publication

R2 v1 2026-06-24T06:58:00.464Z