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We prove that every two-player non-zero-sum Borel game with lower-semi-continuous payoffs admits a subgame-perfect $\ep$-equilibrium. This result complements Example 3 in Solan and Vieille (2003), which shows that a subgame-perfect…

Probability · Mathematics 2009-11-18 Ayala Mashiah-Yaakovi , Eilon Solan

We dene the distance between two information structures as the largest possible dierence in the value across all zero-sum games. We provide a tractable characterization of the distance, as the minimal distance between 2 polytopes. We use it…

Optimization and Control · Mathematics 2019-08-06 Marcin Pęski , Fabien Gensbittel , Jérôme Renault

An unknown positive number of items arrive at independent uniformly distributed times in the interval [0,1] to a selector, whose task is to pick online the last one. We show that under the assumption of an adversary determining the number…

Computer Science and Game Theory · Computer Science 2011-04-18 Johan Wästlund

A Bayesian game is a game of incomplete information in which the rules of the game are not fully known to all players. We consider the Bayesian game of Battle of Sexes that has several Bayesian Nash equilibria and investigate its outcome…

Quantum Physics · Physics 2014-11-19 Azhar Iqbal , James M. Chappell , Qiang Li , Charles E. M. Pearce , Derek Abbott

We study a communication game between a sender and a receiver. The sender chooses one of her signals about the state of the world (i.e., anecdotes) and communicates to the receiver who takes an action affecting both players. The sender and…

Theoretical Economics · Economics 2024-07-19 Nika Haghtalab , Nicole Immorlica , Brendan Lucier , Markus Mobius , Divyarthi Mohan

In classical game theory, optimal strategies are determined for games with complete information; this requires knowledge of the opponent's goals. We analyze games when a player is mistaken about their opponents goals. For definitiveness, we…

Computer Science and Game Theory · Computer Science 2023-07-21 Dan Zwillinger , Paul San Clemente

We conducted an experiment where participants played a perfect-information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in…

Computer Science and Game Theory · Computer Science 2016-06-27 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge

Every interaction of a living organism with its environment involves the placement of a bet. Armed with partial knowledge about a stochastic world, the organism must decide its next step or near-term strategy, an act that implicitly or…

Populations and Evolution · Quantitative Biology 2023-05-30 Philipp Fleig , Vijay Balasubramanian

In imperfect-information games, subgame solving is significantly more challenging than in perfect-information games, but in the last few years, such techniques have been developed. They were the key ingredient to the milestone of superhuman…

Computer Science and Game Theory · Computer Science 2021-12-06 Brian Hu Zhang , Tuomas Sandholm

Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

Social and Information Networks · Computer Science 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

With the increasing sophistication of attacks on cyber-physical systems, deception has emerged as an effective tool to improve system security and safety by obfuscating the attacker's perception. In this paper, we present a solution to the…

Computer Science and Game Theory · Computer Science 2020-07-16 Abhishek N. Kulkarni , Huan Luo , Nandi O. Leslie , Charles A. Kamhoua , Jie Fu

We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…

Computer Science and Game Theory · Computer Science 2012-07-19 Daniel Reeves , Michael P. Wellman

Encoding and decoding are the two key steps in information processing. In this work we study the encoding and decoding capabilities of operational theories in the context of information-storability game, where the task is to freely choose a…

Quantum Physics · Physics 2024-07-19 Teiko Heinosaari , Leevi Leppäjärvi , Martin Plávala

An agent, or a coalition of agents, faces an ethical dilemma between several statements if she is forced to make a conscious choice between which of these statements will be true. This paper proposes to capture ethical dilemmas as a…

Artificial Intelligence · Computer Science 2021-03-03 Pavel Naumov , Rui-Jie Yew

We consider a generalization of the classical 100 Prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the…

Combinatorics · Mathematics 2023-02-14 Ivano Lodato , Snehal M. Shekatkar , Tian An Wong

In this paper we review some of the main results obtained in the field of truels. A "truel" is a generalization of a duel involving three players. Depending on the rules used for chosing the players, we may distinguish between the random,…

Probability · Mathematics 2007-05-23 Pau Amengual , Raúl Toral

We propose definitions of substitutes and complements for pieces of information ("signals") in the context of a decision or optimization problem, with game-theoretic and algorithmic applications. In a game-theoretic context, substitutes…

Computer Science and Game Theory · Computer Science 2017-03-28 Yiling Chen , Bo Waggoner

Applications of machine learning inform human decision makers in a broad range of tasks. The resulting problem is usually formulated in terms of a single decision maker. We argue that it should rather be described as a two-player learning…

Machine Learning · Computer Science 2022-05-04 Sebastian Bordt , Ulrike von Luxburg

We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…

Combinatorics · Mathematics 2023-08-31 Markus Kuba , Alois Panholzer