Related papers: Computing Majority with Triple Queries
Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…
Let $P$ be a set of $n$ colored points. We develop efficient data structures that store $P$ and can answer chromatic $k$-nearest neighbor ($k$-NN) queries. Such a query consists of a query point $q$ and a number $k$, and asks for the color…
An instance of colorful k-center consists of points in a metric space that are colored red or blue, along with an integer k and a coverage requirement for each color. The goal is to find the smallest radius \r{ho} such that there exist…
In classical urn models, one usually draws one ball with replacement at each time unit and then adds one ball of the same colour. Given a weight sequence $(w_k)_{k\in\N}$, the probability of drawing a ball of a certain colour is…
This paper studies some basic problems in a multiple-object auction model using methodologies from theoretical computer science. We are especially concerned with situations where an adversary bidder knows the bidding algorithms of all the…
The Nakamura number of a simple game plays a critical role in preference aggregation (or multi-criterion ranking): the number of alternatives that the players can always deal with rationally is less than this number. We comprehensively…
We study a model of a population making a binary decision based on information spreading within the population, which is fully connected or covering a square grid. We assume that a fraction of the population wants to make the choice of the…
A series of examples of computational models is provided, where the model aim is to interpret numerical results in terms of internal states of agents minds. Two opposite strategies or research can be distinguished in the literature. First…
We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…
When language models use test-time sampling, they generate multiple reasoning trajectories and select an answer by majority vote. We show that these trajectories are not independent: for a given question, they concentrate into a small…
We investigate the connection between interference and computational power within the operationally defined framework of generalised probabilistic theories. To compare the computational abilities of different theories within this framework…
We study an urn process containing red and blue balls and two different strategies to reinforce the urn. Namely, a generalized P\'olya-type strategy versus an i.i.d. one. At each step, one of the two reinforcement strategies is chosen by…
We give a procedure for counting the number of different proofs of a formula in various sorts of propositional logic. This number is either an integer (that may be 0 if the formula is not provable) or infinite.
Bob hides a ball in one of four drawers. Alice is to locate it. Classically she has to open up to three drawers, quantally just one. The fundamental reason for this quantum speedup is not known. The usual representation of the quantum…
The Hadwiger-Nelson problem asks for the minimum number of colors, so that each point of the plane can be assigned a single color with the property that no two points unit-distance apart are identically colored. It is now known that the…
In this work we introduce a new type of urn model with infinite but countable many colors indexed by an appropriate infinite set. We mainly consider the indexing set of colors to be the $d$-dimensional integer lattice and consider balanced…
The clique number of a tournament is the maximum clique number of a graph formed by keeping backwards arcs in an ordering of its vertices. We study the time complexity of computing the clique number of a tournament and prove that, for any…
Voting is a commonly applied method for the aggregation of the preferences of multiple agents into a joint decision. If preferences are binary, i.e., "yes" and "no", every voting system can be described by a (monotone) Boolean function…
Consider an urn initially containing $b$ black and $w$ white balls. Select a ball at random and observe its color. If it is black, stop. Otherwise, return the white ball together with another white ball to the urn. Continue selecting at…
Majority vote is a basic method for amplifying correct outcomes that is widely used in computer science and beyond. While it can amplify the correctness of a quantum device with classical output, the analogous procedure for quantum output…