Related papers: Streaming Multimedia Information Using the Feature…
Supercomputers are complex, dynamic systems that serve thousands of users and are built with thousands of compute nodes. Due to the vast amounts of system and performance data needed to accurately capture their status, supercomputers…
Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…
Multi-user Multiple-Input Multiple-Output (MU-MIMO) has allowed recent releases of terrestrial LTE standards to achieve significant improvements in terms of offered system capacity. The publications of the DVB-S2x standard and particularly…
This paper proposes two novel optimized BitTorrent-like protocols for interactive multimedia streaming: the Simple Interactive Streaming Protocol (SISP) and the Exclusive Interactive Streaming Protocol (EISP). The former chiefly seeks a…
In the future standardization of the 5G networks, in Long Term Evolution (LTE) Release 13 and beyond, Device-to-Device communications (D2D) is recognized as one of the key technologies that will support the 5G architecture. In fact, D2D can…
There are different Standards of digital multimedia transmission, for example DVB in Europe and ISDB in Japan and DMB in Korea, with different delivery system (example MPEG-2, MPEG-4).This paper describe an overview of Digital Multimedia…
Transmission of high-definition (HD) video is a promising application for 60 GHz wireless links, since very high transmission rates (up to several Gbit/s) are possible. In particular we consider a sports stadium broadcasting system where…
Handling the massive number of devices needed in numerous applications such as smart cities is a major challenge given the scarcity of spectrum resources. Dynamic spectrum access (DSA) is seen as a potential candidate to support the…
In this paper, we study the optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orthogonal frequency…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
The present work presents an architecture developed to evaluate the QoS parameters for the IPTV heterogeneous network. At its very basic level lie two software technologies: Video LAN and Windows Media Services with two operating systems:…
Wireless streaming of high-definition video is a promising application for 60 GHz links, since multi-Gigabit/s data rates are possible. In particular we consider a sports stadium broadcasting system where video signals from multiple cameras…
This paper introduces StreamV2V, a diffusion model that achieves real-time streaming video-to-video (V2V) translation with user prompts. Unlike prior V2V methods using batches to process limited frames, we opt to process frames in a…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous…
Using multiple streams can improve the overall system performance by mitigating the data transfer overhead on heterogeneous systems. Currently, very few cases have been streamed to demonstrate the streaming performance impact and a…
Device-to-Device (D2D) communication as a promising technology in 5G cellular networks provides the communication of the users in the vicinity and thereby decreases end-to-end delay and power consumption. In addition to the aforementioned…
We propose to demonstrate a mobile server assisted P2P system for on-demand video streaming. Our proposed solution uses a combination of 3G and ad-hoc Wi-Fi connections, to enable mobile devices to download content from a centralised server…
Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It…
Tremendous research effort was invested in audio browsers and machine learning techniques to decode the structure of Web pages in order to put them into an audio format. In this paper, we address a simpler and efficient solution for the…