Related papers: Computing Shortest Paths among Curved Obstacles in…
Let $\mathscr O$ be a set of $n$ disjoint obstacles in $\mathbb{R}^2$, $\mathscr M$ be a moving object. Let $s$ and $l$ denote the starting point and maximum path length of the moving object $\mathscr M$, respectively. Given a point $p$ in…
A shortest-path algorithm finds a path containing the minimal cost between two vertices in a graph. A plethora of shortest-path algorithms is studied in the literature that span across multiple disciplines. This paper presents a survey of…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
An obstacle representation of a plane graph G is V(G) together with a set of opaque polygonal obstacles such that G is the visibility graph on V(G) determined by the obstacles. We investigate the problem of computing an obstacle…
We consider a variant of two-point Euclidean shortest path query problem: given a polygonal domain, build a data structure for two-point shortest path query, provided that query points always lie on the boundary of the domain. As a main…
The (unweighted) point-separation problem asks, given a pair of points $s$ and $t$ in the plane, and a set of candidate geometric objects, for the minimum-size subset of objects whose union blocks all paths from $s$ to $t$. Recent work has…
Given an undirected, weighted graph, with $n$ vertices and $m$ edges, and two special vertices $s$ and $t$, the problem is to find the shortest path between them. We give two bounded-error quantum algorithms with improved runtime in the…
Curves play a fundamental role across computer graphics, physical simulation, and mathematical visualization, yet most tools for curve design do nothing to prevent crossings or self-intersections. This paper develops efficient algorithms…
We study the problem of computing a shortest tour that visits a sequence of $k$ polygons $P_1,\dots, P_k$ with a total number of $n$ vertices. A tour is an oriented curve such that there exist points $p_i\in P_i$ for all $i$ where $p_i$…
Given a simple polygon $ \mathcal {P} $ of $ n $ vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint $ q $ inside $ \mathcal {P} $ where only sub-linear variables are allowed for working…
Given two points in the plane, and a set of "obstacles" given as curves through the plane with assigned weights, we consider the point-separation problem, which asks for the minimum-weight subset of the obstacles separating the two points.…
We study self-approaching paths that are contained in a simple polygon. A self-approaching path is a directed curve connecting two points such that the Euclidean distance between a point moving along the path and any future position does…
The polygon retrieval problem on points is the problem of preprocessing a set of $n$ points on the plane, so that given a polygon query, the subset of points lying inside it can be reported efficiently. It is of great interest in areas such…
Let $s$ be a point in a polygonal domain $\mathcal{P}$ of $h-1$ holes and $n$ vertices. We consider a quickest visibility query problem. Given a query point $q$ in $\mathcal{P}$, the goal is to find a shortest path in $\mathcal{P}$ to move…
While well-known methods to list the intersections of either a list of segments or a complex polygon aim at achieving optimal time-complexity they often do so at the cost of memory comsumption and complex code. Real-life software…
Any surface that is intrinsically polyhedral can be represented by a collection of simple polygons (fragments), glued along pairs of equally long oriented edges, where each fragment is endowed with the geodesic metric arising from its…
We consider the problem of planning a collision-free path of a robot in the presence of risk zones. The robot is allowed to travel in these zones but is penalized in a super-linear fashion for consecutive accumulative time spent there. We…
Autonomous agents face the challenge of coordinating multiple tasks (perception, motion planning, controller) which are computationally expensive on a single onboard computer. To utilize the onboard processing capacity optimally, it is…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…