Related papers: On minimum sum representations for weighted voting…
We introduce two new iteration games: the game G, which is a strengthening of the weak iteration game, and the game G+, which is somewhat stronger than G but weaker than the full iteration game of length omega_1. For a countable M…
Assessing and comparing the security level of different voting systems is non-trivial as the technical means provided for and societal assumptions made about various systems differ significantly. However, trust assumptions concerning the…
We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…
In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
We consider weighted negatively reinforced urn schemes with finitely many colours. An urn scheme is called negatively reinforced, if the selection probability for a colour is proportional to the weight $w$ of the colour proportion, where…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in…
The basic idea of voting protocols is that nodes query a sample of other nodes and adjust their own opinion throughout several rounds based on the proportion of the sampled opinions. In the classic model, it is assumed that all nodes have…
We give an upper bound for the minimum $s$ with the property that every sufficiently large integer can be represented as the sum of $s$ positive $k$-th powers of integers represented as the sum of three positive cubes for the cases $2\leq…
Every simple game is a monotone Boolean function. For the other direction we just have to exclude the two constant functions. The enumeration of monotone Boolean functions with distinguishable variables is also known as the Dedekind's…
A set of $2^n$ candidates is presented to a commission. At every round, each member of this commission votes by pairwise comparison, and one-half of the candidates is deleted from the tournament, the remaining ones proceeding to the next…
A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…
An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…
To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…
We study the computational complexity of candidate control in elections with few voters, that is, we consider the parameterized complexity of candidate control in elections with respect to the number of voters as a parameter. We consider…
We show that any cooperative game can be represented by an assignment of costly facilities to players, in which it is intuitively obvious how to allocate the total cost in an equitable manner. This equitable solution turns out to be the…
Value methods for solving stochastic games with partial observability model the uncertainty about states of the game as a probability distribution over possible states. The dimension of this belief space is the number of states. For many…
For a voting ensemble that selects an odd-sized subset of the ensemble classifiers at random for each example, applies them to the example, and returns the majority vote, we show that any number of voters may minimize the error rate over an…