Related papers: On minimum integer representations of weighted gam…
We consider the problem of manipulation of elections using positional voting rules under Impartial Culture voter behaviour. We consider both the logical possibility of coalitional manipulation, and the number of voters that must be…
We introduce quantum XOR games, a model of two-player one-round games that extends the model of XOR games by allowing the referee's questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
We study the Shapley value in weighted voting games. The Shapley value has been used as an index for measuring the power of individual agents in decision-making bodies and political organizations, where decisions are made by a majority vote…
We analyse two-tier voting systems with voters described by a multi-group mean-field model that allows for correlated voters both within groups as well as across group boundaries. In this model voters are influenced by voters within their…
Game-theoretic probability uses the structure of gambles to define a concept like probability, but which is more flexible and robust. We show that results in game-theoretic probability can be thought of as minimax theorems for specific…
Given a set of n balls each colored with a color, a ball is said to be majority, k-majority, plurality if its color class has size larger than half of the number of balls, has size at least k, has size larger than any other color class;…
This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
Tournaments are widely used models to represent pairwise dominance between candidates, alternatives, or teams. We study the problem of providing certified explanations for why a candidate appears among the winners under various tournament…
In Zeng et al. [Fluct. Noise Lett. 7 (2007) L439--L447] the analysis of the lowest unique positive integer game is simplified by some reasonable assumptions that make the problem tractable for arbitrary numbers of players. However, here we…
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…
We introduce the category of optiongraphs and option-preserving maps as a model to study impartial combinatorial games. Outcomes, remoteness, and extended nim-values are preserved under option-preserving maps. We show that the four…
Although manipulation and bribery have been extensively studied under weighted voting, there has been almost no work done on election control under weighted voting. This is unfortunate, since weighted voting appears in many important…
A minimum dominating set in a graph is a minimum set of vertices such that every vertex of the graph either belongs to it, or is adjacent to one vertex of this set. This mathematical object is of high relevance in a number of applications…
We give formulas for the number of representations of non negative integers by various quadratic forms. We also give evaluations in the case of sum of two cubes (cubic case) and the quintic case, as well. We introduce a class of generalized…
We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…
We examine a naming game on an adaptive weighted network. A weight of connection for a given pair of agents depends on their communication success rate and determines the probability with which the agents communicate. In some cases,…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…