Related papers: On minimum integer representations of weighted gam…
We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…
We conduct a comprehensive analysis of the discrete-time exponential-weights dynamic with a constant step size on all general-sum and symmetric $2 \times 2$ normal-form games, i.e. games with $2$ pure strategies per player, and where the…
In this paper, we address an instance of uniquely solvable mean-field game with a common noise whose corresponding counterpart without common noise has several equilibria. We study the selection problem for this mean-field game without…
This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…
Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic…
Ranking a set of objects from the most dominant one to the least, based on the results of paired comparisons, proves to be useful in many contexts. Using the rankings of teams or individuals players in sports to seed tournaments is an…
Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
In many common interactive scenarios, participants lack information about other participants, and specifically about the preferences of other participants. In this work, we model an extreme case of incomplete information, which we term…
We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the $k$-th…
We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…
We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…
We consider the minimum-weight feedback vertex set problem in tournaments: given a tournament with non-negative vertex weights, remove a minimum-weight set of vertices that intersects all cycles. This problem is $\mathsf{NP}$-hard to solve…
Humans have come to rely on machines for reducing excessive information to manageable representations. But this reliance can be abused -- strategic machines might craft representations that manipulate their users. How can a user make good…
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…
Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority…
In this paper we study several monotonicity axioms in approval-based multi-winner voting rules. We consider monotonicity with respect to the support received by the winners and also monotonicity in the size of the committee. Monotonicity…
We study potential games on unimodular random graphs of bounded degree, where players interact through the underlying network. Using the unimodular measure, we define a well-posed global potential that captures both finite- and…
We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…
Schmidt games and the Cantor winning property give alternative notions of largeness, similar to the more standard notions of measure and category. Being intuitive, flexible, and applicable to recent research made them an active object of…