Related papers: Reactivity in decision-form games
The empirical analysis of discrete complete-information games has relied on behavioral restrictions in the form of solution concepts, such as Nash equilibrium. Choosing the right solution concept is crucial not just for identification of…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
Darwin's theory of evolution - as introduced in game theory by Maynard Smith - is not the only important evolutionary aspect in a evolutionary dynamics, since complex interdependencies, competition, and growth should be modeled by, for…
The standard game-theoretic solution concept, Nash equilibrium, assumes that all players behave rationally. If we follow a Nash equilibrium and opponents are irrational (or follow strategies from a different Nash equilibrium), then we may…
Differences in perception, information asymmetries, and bounded rationality lead game-theoretic players to derive a private, subjective view of the game that may diverge from the underlying ground-truth scenario and may be misaligned with…
The paper is devoted to a generalization of static and dynamic mathematical models of behavior with explicitly stated reflexive models of agents' decision-making. Reflexion is considered as agent's beliefs about nature, opponents' beliefs…
Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…
The game theoretic concepts of rationalizability and iterated dominance are closely related and provide characterizations of each other. Indeed, the equivalence between them implies that in a two player finite game, the remaining set of…
The paper studies the convergence properties of (continuous) best-response dynamics from game theory. Despite their fundamental role in game theory, best-response dynamics are poorly understood in many games of interest due to the…
In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…
LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
In the ultimatum game, the challenge is to explain why responders reject non-zero offers thereby defying classical rationality. Fairness and related notions have been the main explanations so far. We explain this rejection behavior via the…
In this work, an abstract and general language for the fundamental objects underlying dynamic games under probabilistic uncertainty is developed. Combining the theory of decision trees by Al\'os-Ferrer--Ritzberger (2005) and a Harsanyian…
In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…
We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…
We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…
We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…
We propose a new determinacy hypothesis for transfinite games, use the hypothesis to extend the perfect set theorem, prove relationships between various determinacy hypotheses, expose inconsistent versions of determinacy, and provide a…
Energy systems are changing rapidly. More and more, energy production is becoming decentralized, highly variable and intermittent (solar, wind), while demand is diversifying (electric vehicles). As a result, balancing supply and demand is…