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We establish the existence and uniqueness of distributed equilibria to possibly nonsymmetric $N$ player differential games with interactions through controls under displacement semimonotonicity assumptions. Surprisingly, the nonseparable…

Analysis of PDEs · Mathematics 2026-04-01 Hei Jie Lam , Alpár R. Mészáros

New continuous and stochastic extensions of the minority game, devised as a fundamental model for a market of competitive agents, are introduced and studied in the context of statistical physics. The new formulation reproduces the key…

Statistical Mechanics · Physics 2009-10-31 Andrea Cavagna , Juan P. Garrahan , Irene Giardina , David Sherrington

We propose an alternative to the tree representation of extensive form games. Games in product form represent information with $\sigma$-fields over a product set, and do not require an explicit description of the play temporality, as…

Computer Science and Game Theory · Computer Science 2022-07-14 Benjamin Heymann , Michel de Lara , Jean-Philippe Chancelier

Mixed monotone systems form an important class of nonlinear systems that have recently received attention in the abstraction-based control design area. Slightly different definitions exist in the literature, and it remains a challenge to…

Optimization and Control · Mathematics 2018-03-14 Liren Yang , Oscar Mickelin , Necmiye Ozay

We define solution concepts appropriate for computationally bounded players playing a fixed finite game. To do so, we need to define what it means for a \emph{computational game}, which is a sequence of games that get larger in some…

Computer Science and Game Theory · Computer Science 2015-06-10 Joseph Y. Halpern , Rafael Pass , Lior Seeman

This paper extends Berge's maximum theorem for possibly noncompact action sets and unbounded cost functions to minimax problems and studies applications of these extensions to two-player zero-sum games with possibly noncompact action sets…

Optimization and Control · Mathematics 2017-09-14 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

With the vast amount of data collected on football and the growth of computing abilities, many games involving decision choices can be optimized. The underlying rule is the maximization of an expected utility of outcomes and the law of…

Machine Learning · Computer Science 2021-03-15 Preston Biro , Stephen G. Walker

Evolutionary game dynamics are often studied in the context of different population structures. Here we propose a new population structure that is inspired by simple multicellular life forms. In our model, cells reproduce but can stay…

Populations and Evolution · Quantitative Biology 2016-05-26 Kamran Kaveh , Carl Veller , Martin A. Nowak

In the paper, we use the equivalent formulation of a finite state mean field game as a control problem with mixed constraints to study the dependence of solutions to finite state mean field game on an initial distribution of players. We…

Optimization and Control · Mathematics 2021-09-16 Yurii Averboukh

We announce misere-play solutions to several previously-unsolved combinatorial games. The solutions are described in terms of misere quotients--commutative monoids that encode the additive structure of specific misere-play games. We also…

Combinatorics · Mathematics 2008-06-30 Thane E. Plambeck , Aaron N. Siegel

We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…

Computer Science and Game Theory · Computer Science 2015-09-09 Itai Arieli , Yakov Babichenko

We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…

Logic · Mathematics 2023-02-03 Peter Holy , Philipp Schlicht , Christopher Turner , Philip Welch

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Taking symmetric extensions can be considered as a generalisation of forcing, which produces a richer multiverse of models with and without the axiom of choice. We can study the structure of this multiverse using modal logic. In particular,…

Logic · Mathematics 2026-05-08 Hope Duncan

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

Multiagent Systems · Computer Science 2019-10-14 Mert Albaba , Yildiray Yildiz

We propose a finite automaton-style solution concept for supergames. In our model, we define an equilibrium to be a cycle of state switches and a supergame to be an infinite walk on states of a finite stage game. We show that if the stage…

Theoretical Economics · Economics 2022-05-30 Davidson Cheng

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

Multiagent Systems · Computer Science 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge